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Add USP0019 Don't flag private methods decorated with `PreserveAttrib…
…ute` or `UsedImplicitlyAttribute` as unused (#214) * Add USP0019 Don't flag private methods decorated with PreserveAttribute or UsedImplicitlyAttribute as unused * Not needed yet * indent * Refactor
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# USP0019 Don't flag private methods decorated with PreserveAttribute or UsedImplicitlyAttribute as unused | ||
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Methods decorated with `PreserveAttribute` or `UsedImplicitlyAttribute` attributes are not unused. | ||
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## Suppressed Diagnostic ID | ||
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IDE0051 - Remove unused private members | ||
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## Examples of code that produces a suppressed diagnostic | ||
```csharp | ||
using UnityEngine; | ||
using UnityEgine.Scripting; | ||
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class Loader | ||
{ | ||
[PreserveAttribute] | ||
private void InvokeMe() | ||
{ | ||
} | ||
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public string Name; // "InvokeMe" serialized | ||
private void Update() { | ||
Invoke(Name, 0); | ||
} | ||
} | ||
``` | ||
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## Why is the diagnostic reported? | ||
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The IDE cannot find any references to the method `InvokeMe` and believes it to be unused. | ||
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## Why do we suppress this diagnostic? | ||
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Even though the IDE cannot find any references to `InvokeMe` , it will be called by Unity, and should not be removed. |
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src/Microsoft.Unity.Analyzers.Tests/ImplicitUsageAttributeSuppressorTests.cs
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/*-------------------------------------------------------------------------------------------- | ||
* Copyright (c) Microsoft Corporation. All rights reserved. | ||
* Licensed under the MIT License. See LICENSE in the project root for license information. | ||
*-------------------------------------------------------------------------------------------*/ | ||
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using System.Threading.Tasks; | ||
using Xunit; | ||
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namespace Microsoft.Unity.Analyzers.Tests; | ||
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public class ImplicitUsageAttributeSuppressorTests : BaseSuppressorVerifierTest<ImplicitUsageAttributeSuppressor> | ||
{ | ||
[Fact] | ||
public async Task UnityPreserveTest() | ||
{ | ||
const string test = @" | ||
using UnityEngine; | ||
using UnityEngine.Scripting; | ||
class Camera : MonoBehaviour | ||
{ | ||
[Preserve] | ||
private void Foo() { | ||
} | ||
} | ||
"; | ||
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var suppressor = ExpectSuppressor(ImplicitUsageAttributeSuppressor.Rule) | ||
.WithLocation(8, 18); | ||
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await VerifyCSharpDiagnosticAsync(test, suppressor); | ||
} | ||
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[Fact] | ||
public async Task OwnPreserveTest() | ||
{ | ||
const string test = @" | ||
using UnityEngine; | ||
class Camera : MonoBehaviour | ||
{ | ||
[My.Own.Stuff.Preserve] | ||
private void Foo() { | ||
} | ||
} | ||
namespace My.Own.Stuff { | ||
public class PreserveAttribute : System.Attribute { } | ||
} | ||
"; | ||
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var suppressor = ExpectSuppressor(ImplicitUsageAttributeSuppressor.Rule) | ||
.WithLocation(7, 18); | ||
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await VerifyCSharpDiagnosticAsync(test, suppressor); | ||
} | ||
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[Fact] | ||
public async Task UsedImplicitlyTest() | ||
{ | ||
const string test = @" | ||
using UnityEngine; | ||
using JetBrains.Annotations; | ||
class Camera : MonoBehaviour | ||
{ | ||
[UsedImplicitly] | ||
private void Foo() { | ||
} | ||
} | ||
"; | ||
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var suppressor = ExpectSuppressor(ImplicitUsageAttributeSuppressor.Rule) | ||
.WithLocation(8, 18); | ||
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await VerifyCSharpDiagnosticAsync(test, suppressor); | ||
} | ||
} |
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src/Microsoft.Unity.Analyzers/ImplicitUsageAttributeSuppressor.cs
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/*-------------------------------------------------------------------------------------------- | ||
* Copyright (c) Microsoft Corporation. All rights reserved. | ||
* Licensed under the MIT License. See LICENSE in the project root for license information. | ||
*-------------------------------------------------------------------------------------------*/ | ||
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using System.Collections.Immutable; | ||
using System.Linq; | ||
using Microsoft.CodeAnalysis; | ||
using Microsoft.CodeAnalysis.CSharp.Syntax; | ||
using Microsoft.CodeAnalysis.Diagnostics; | ||
using Microsoft.Unity.Analyzers.Resources; | ||
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namespace Microsoft.Unity.Analyzers; | ||
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[DiagnosticAnalyzer(LanguageNames.CSharp)] | ||
public class ImplicitUsageAttributeSuppressor : DiagnosticSuppressor | ||
{ | ||
internal static readonly SuppressionDescriptor Rule = new( | ||
id: "USP0019", | ||
suppressedDiagnosticId: "IDE0051", | ||
justification: Strings.ImplicitUsageAttributeSuppressorJustification); | ||
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public override void ReportSuppressions(SuppressionAnalysisContext context) | ||
{ | ||
foreach (var diagnostic in context.ReportedDiagnostics) | ||
{ | ||
AnalyzeDiagnostic(diagnostic, context); | ||
} | ||
} | ||
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public override ImmutableArray<SuppressionDescriptor> SupportedSuppressions => ImmutableArray.Create(Rule); | ||
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private void AnalyzeDiagnostic(Diagnostic diagnostic, SuppressionAnalysisContext context) | ||
{ | ||
var methodDeclarationSyntax = context.GetSuppressibleNode<MethodDeclarationSyntax>(diagnostic); | ||
if (methodDeclarationSyntax == null) | ||
return; | ||
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var model = context.GetSemanticModel(diagnostic.Location.SourceTree); | ||
if (model.GetDeclaredSymbol(methodDeclarationSyntax) is not IMethodSymbol methodSymbol) | ||
return; | ||
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if (!IsSuppressable(methodSymbol)) | ||
return; | ||
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context.ReportSuppression(Suppression.Create(Rule, diagnostic)); | ||
} | ||
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private bool IsSuppressable(IMethodSymbol methodSymbol) | ||
{ | ||
// The Unity code stripper will consider any attribute with the exact name "PreserveAttribute", regardless of the namespace or assembly | ||
return methodSymbol.GetAttributes().Any(a => a.AttributeClass.Matches(typeof(JetBrains.Annotations.UsedImplicitlyAttribute)) || a.AttributeClass.Name == nameof(UnityEngine.Scripting.PreserveAttribute)); | ||
} | ||
} |
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