Allow up to 16 texture atlas pages and use fixed arrays in the shader #234692
+32
−31
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The limit on my machine is 256 (and the default according to mdn) which is a little excessive. Setting to a fixed 16 should cover the majority of cases. This can be refined later when we run into problems.
Fixes #227100
This will allow users to zoom in on most machines and not hit the limit.