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NGPCarMenu 1.05

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@mika-n mika-n released this 24 May 19:11
· 125 commits to master since this release

NGPCarMenu shows a custom "Select Car" in-game menu selections in Richard Burns Rally (RBR) game.
See https://github.com/mika-n/NGPCarMenu for more information.

  • Download the "NGPCarMenu_versionTag.zip" package (see asset links below this message) and unzip it to the root folder of RBR game folder.
  • NOTE! If you use FileExplorer integrated tool to extract the zip file then some PC setups may block the extracted NGPCarMenu.dll file because it was downloaded from Internet. The solution is to tick "unblock" option in NGPCarMenu.dll file properties (right mouse button click in FileExporer) or to use WinRAR or 7-Zip tool to extract the ZIP package.

What's new?

  • Workaround to an issue with GroupR1 cars. Earlier versions failed to generate a car preview image if the car was in R1 class.
  • UTF8 string handling fixes with NGP 3D model description files (for example Finnish/Swedish "å ä ö" chars were not drawn correctly on the car spec text block (I'm sure the same applied to French/German/Norwegian/Danis/Czech/you-name-it special chars if those were used in NGP model desc file).
  • Note! Skoda Favorit 136 L GrpA model desc file in NGP is exceptionally ANSI encoded file when every other model desc file is in multibyte UTF8 encoded format. Therefore this car shows now one invalid char because one char in the file is not in unicode charset and the file is not UTF8 encoded. The plugin doesn't try to guess which encoding is used in source text file, It simply assumes every NGP description file would be in UTF8 format.
  • Added some minimal debug log printouts (rbr\Plugins\NGPCarMenu\NGPCarMenu.log) when new car images are being generated. This helps to track down potential issues in the future.