NGPCarMenu 1.11
NGPCarMenu shows a custom "Select Car" in-game menu selections in Richard Burns Rally (RBR) game.
See https://github.com/mika-n/NGPCarMenu for more information.
- Download the "NGPCarMenu_versionTag.zip" package (see asset links below this message) and unzip it to the root folder of RBR game folder.
- NOTE! If you use FileExplorer integrated tool to extract the zip file then some PC setups may block the extracted NGPCarMenu.dll file because it was downloaded from Internet. The solution is to tick "unblock" option in NGPCarMenu.dll file properties (right mouse button click in FileExplorer) or to use WinRAR or 7-Zip tool to extract the ZIP package.
What's new?
- Supports transparent background colors with PNG files (custom PNG images with alpha channel information).
- New logic in ScreenshotPath option (backward compatible) with runtime variable support. Now it is possible to use image source folder without resolution folder name and share the same image in all resolutions. Or placing preview images in a custom folder structure. See NGPCarMenu.ini.sample file for more details about supported customization options.
- CarPictureScale option supports vertical and horizontal alignment (image centering) options plus more. See NGPCarMenu.ini.sample file for more details.
- Fixed "car spec textbox" placement issue in RBRTM plugin menu screens if the preview image was scaled down or the image width was smaller than then drawing area (now the textbox is always aligned with the "Stage info" textbox in RBRTM menu screen).
PS. Take a look at this post for more info how to solve "transparent background" issue in RBR QuickRally menu if the original garage image bleeds through a transparent car preview images. Issue link #8