The Heatmap
plugin provides a LED effect, that displays a heatmap on the
keyboard. The LEDs under each key will have a color according to how much use
they see. Fewer used keys will have deep blue colors, that gradually turns
lighter, then green, to yellow, and finally red for the most used keys. The
heatmap is not updated on every key press, but periodically. It's precision is
also an approximation, and not a hundred percent exact. Nevertheless, it is a
reasonable estimate.
The plugin comes with reasonable defaults pre-configured, all one needs to do is include the header, and make sure the plugin is in use:
#include <Kaleidoscope.h>
#include <Kaleidoscope-Heatmap.h>
void setup() {
Kaleidoscope.use(&HeatmapEffect);
Kaleidoscope.setup ();
}
This sets up the heatmap to update every 500 cycles, which is about 2.5 seconds,
and is the default. It also registers a new LED effect, which means that if you
have not set up any other effects, then Heatmap will likely be the default. You
may not want that, so setting up at least one other LED effect, such as LEDOff
is highly recommended.
The plugin provides a HeatmapEffect
object, which has the following methods
and properties:
When called, immediately activates the Heatmap effect. Mostly useful in the
setup()
method of the Sketch, or in macros that are meant to switch to the heatmap effect, no matter where we are in the list.
The number of milliseconds to wait between updating the heatmap. Updating the heatmap incurs a significant performance penalty, and should not be done too often. Doing it too rarely, on the other hand, make it much less useful. One has to strike a reasonable balance.
Defaults to 500.
Starting from the example is the recommended way of getting started with the plugin.