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[no ci] make GLES 3.0 requirement more visible
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ChristopherHX authored Jan 14, 2024
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Expand Up @@ -10,18 +10,24 @@ The User Interface to login, download and manage Versions can be found [here](ht

Operating System|Architecture|Requirements|Minecraft Versions
---|---|---|---
linux glibc|x86|Intel or Amd CPU with SSSE3 Instruction Set and OpenGL ES 2.0 or newer.|1.13.0 - 1.20.10
linux glibc|x86|Intel or Amd CPU with SSSE3 Instruction Set and OpenGL ES 2.0 or newer.|1.13.0 - 1.20.20
linux glibc|x86|Intel or Amd CPU with SSSE3 Instruction Set and OpenGL ES 3.0 or newer.|1.13.0 - 1.20.51
macOS 10.10 - 10.14|x86|Intel or Amd CPU with SSSE3 Instruction Set.|1.13.0 - 1.16.1X
linux glibc|x86_64|Intel or Amd CPU with SSSE3, SSE4.1, SSE4.2, POPCNT Instruction Sets and OpenGL ES 2.0 or newer.|1.13.0 - 1.20.10
linux glibc|x86_64|Intel or Amd CPU with SSSE3, SSE4.1, SSE4.2, POPCNT Instruction Sets and OpenGL ES 2.0 or newer.|1.13.0 - 1.20.20
linux glibc|x86_64|Intel or Amd CPU with SSSE3, SSE4.1, SSE4.2, POPCNT Instruction Sets and OpenGL ES 3.0 or newer.|1.13.0 - 1.20.51
macOS 10.10 - latest|x86_64|Intel or Amd CPU with SSSE3, SSE4.1, SSE4.2 and POPCNT Instruction Sets. Rosetta 2 worked in macOS 11 and 12, but no longer in macOS 13|1.13.0 - 1.20.51
linux glibc|arm32|armv7 CPU, pulseaudio and OpenGL ES 2.0 or newer|1.13.0 - 1.18.10
linux glibc|arm64|armv7 CPU, pulseaudio and OpenGL ES 3.0 or newer|1.13.0 - 1.20.51
linux glibc|arm64|armv8 CPU, pulseaudio and OpenGL ES 2.0 or newer|1.13.0 - 1.20.10
linux glibc|arm64|armv8 CPU, pulseaudio and OpenGL ES 2.0 or newer|1.13.0 - 1.20.20
linux glibc|arm64|armv8 CPU, pulseaudio and OpenGL ES 3.0 or newer|1.13.0 - 1.20.51
macOS 11.0 - latest|arm64|apple m series CPU (Experimental, modding limitations)|1.19.70 - 1.20.51

## Versions 1.20.30+ will not have hardware rendering on older hardware (GLES 3.0 is now required)

Read Issue https://github.com/minecraft-linux/mcpelauncher-manifest/issues/933 to force software rendering to be able to run them anyway

For mesa3d this would be defining `LIBGL_ALWAYS_SOFTWARE` to `1` of the launcher process. Alternatively you can replace your libEGl drivers with <https://github.com/google/angle/> and tell it to use the swiftshader backend.

# Important Minecraft Version specific Bugs

Minecraft Version|Bug Description
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