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HappyHTTP

a simple HTTP library

Fork of http://www.scumways.com/happyhttp/happyhttp.html

Contents


Overview

HappyHTTP is a simple C++ library for issuing HTTP requests and processing responses.

  • Simple to integrate - just drop in the .h and .cpp files
  • Easy-to-use interface (example)
  • Non-blocking operation, suitable for use in game update loops
  • Supports pipelining. You can issue multiple requests without waiting for responses.
  • Licensed under the zlib/libpng license.
  • Cross-platform (Linux, OSX, Windows)

Download

Latest Version is 0.1: happyhttp-0.1.tar.gz


Usage

The interface is based loosely on Python's httplib.

All HappyHTTP code is kept within the happyhttp:: namespace

To issue and process a HTTP request, the basic steps are:

  1. Create a connection object
  2. Set up callbacks for handling responses
  3. Issue request(s)
  4. 'pump' the connection at regular intervals. As responses are received, the callbacks will be invoked.

Connection object methods

Connection( const char* host, int port ) Constructor. Specifies host and port, but connection isn't made until request is issued or connect() is called.

~Connection() Destructor. If connection is open, it'll be closed, and any outstanding requests will be discarded.

void setcallbacks( ResponseBegin_CB begincb, ResponseData_CB datacb, ResponseComplete_CB completecb, void* userdata ) Set up the response handling callbacks. These will be invoked during calls to pump(). begincb - called when the responses headers have been received
datacb - called repeatedly to handle body data completecb - response is completed userdata - passed as a param to all callbacks.

void connect() Don't need to call connect() explicitly as issuing a request will call it automatically if needed. But it could block (for name lookup etc), so you might prefer to call it in advance.

void close() // close connection, discarding any pending requests.

void pump() Update the connection (non-blocking) Just keep calling this regularly to service outstanding requests. As responses are received, the callbacks will be invoked.

bool outstanding() const Returns true if any requests are still outstanding.

void request( const char* method, const char* url, const char* headers[], const unsigned char* body, int bodysize ) High-level request interface. Issues a request. method - "GET", "POST" etc... url - eg "/index.html" headers - array of name/value pairs, terminated by a null-ptr body, bodysize - specify body data of request (eg values for a form)

void putrequest( const char* method, const char* url ) (part of low-level request interface) Begin a request method is "GET", "POST" etc... url is only path part: eg "/index.html"

void putheader( const char* header, const char* value ) void putheader( const char* header, int numericvalue ) (part of low-level request interface) Add a header to the request (call after putrequest() )

void endheaders() (part of low-level request interface) Indicate that your are finished adding headers and the request can be issued.

void send( const unsigned char* buf, int numbytes ) (part of low-level request interface) send body data if any. To be called after endheaders()

Callback types

typedef void (*ResponseBegin_CB)( const Response* r, void* userdata ) Invoked when all the headers for a response have been received.
The Response object can be queried to determine status and header values. userdata is the same value that was passed in to Connection::setcallbacks().

typedef void (*ResponseData_CB)( const Response* r, void* userdata, const unsigned char* data, int numbytes ) This callback is invoked to pass out data from the body of the response. It may be called multiple times, or not at all (if there is no body).

typedef void (*ResponseComplete_CB)( const Response* r, void* userdata ) Once a response is completed, this callback is invoked. When the callback returns, the respsonse object will be destroyed.

Response object methods

When a callback is invoked, a response object is passed to it. The following member functions can be used to query the response:

const char* getheader( const char* name ) const retrieve the value of a header (returns 0 if not present)

int getstatus() const Get the HTTP status code returned by the server

const char* getreason() const Get the HTTP response reason string returned by the server

Error Handling

If an error occurs, a Wobbly is thrown. The Wobbly::what() method returns a text description.


Example

For more examples, see test.cpp.

static int count=0;

// invoked when response headers have been received
void OnBegin( const happyhttp::Response* r, void* userdata )
{
    printf( "BEGIN (%d %s)\n", r-&gtgetstatus(), r-&gtgetreason() );
    count = 0;
}

// invoked to process response body data (may be called multiple times)
void OnData( const happyhttp::Response* r, void* userdata, const unsigned char* data, int n )
{
    fwrite( data,1,n, stdout );
    count += n;
}

// invoked when response is complete
void OnComplete( const happyhttp::Response* r, void* userdata )
{
    printf( "COMPLETE (%d bytes)\n", count );
}


void TestGET()
{
    happyhttp::Connection conn( "www.scumways.com", 80 );
    conn.setcallbacks( OnBegin, OnData, OnComplete, 0 );

    conn.request( "GET", "/happyhttp/test.php" );

    while( conn.outstanding() )
        conn.pump();
}

TODO

  • Proxy support
  • Add helper functions for URL wrangling
  • Improve error text (and maybe some more exception types?)
  • HTTP 0.9 support
  • Improved documentation and examples

License

HappyHTTP is licensed under the zlib/libpng license.

You are free to use this library however you wish, but if you make changes, please send a patch!

If you use it, let us know.