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Can you post your last build? #16
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- Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
…ored 4 times... :( - Catch 8bit reads/writes and invalidate registers and memory as needed - Prevent reading over the end of stride and count arrays when decoding primitive commands
From the pcsxrearmed project via Solis.
Breaks Chrono Cross intro sequence camera. This reverts commit f7f38c4.
Added my improvements and some fixes
In some games PGSX memory pointer was not being set after saved states were reloaded, causing the GPU plugin to fall back on fixed point values. Ensure that PGSX memory pointer in GPU plugin is always set upon initialisation.
- replace calls to glOrtho with new matrix (z value becomes w) - store w value for each vertex - if any vertex does not have a w value set whole polygon to 1.0 - Reset vertex between draw calls to prevent stale w values persisting - validate PGXP values using stored copy of original (allow greater variance) - properly convert addresses before passing to plugin - rework memory to use a single pool with offsets - Implement floating point RTPS/RTPT transform, currently disabled.
Fix stray triangles - Switch to full floating point RTPS/RTPT - Clamp w values to near plane Fix texture corruption in 1.78, copy 2.4 Tweak - Remove matrix replacement - Add W component to vertices - Wrap glVertex3fv calls - Use counter to call glVertex4fv for PGXP vertices only
- Switch back to fixed point GTE - Only clamp w to h/2 after divide - Fix vertex function for multi-pass (was overwriting vertexon first pass)
a37e3f0 "peopsgl/xvideo: fixed interlace/frame bit31 toggling. Now X-Men Acade… …mies are fine. Obsoletes use of odd/even hack." This fixes a hang on going to the title screen in many games.
SonofUgly/PCSX-Reloaded@3f11d29 Integrated with a few small changes.
Toggles using F11 Red = low precision Blue = high precision Yellow = Sprite
Tested on OSX 10.11.4, Xcode v7.3
Fix build on OSX
- Fixes crash on entering bios
- Try using Blade_Arma's vertex cache to find untracked vertices - Fix GTE_LOG - Add more logging spew - Update debug mode to track cached vertices
- Allows independent toggling of PGXP, vertex caching and texture correction
- Reset w values - Set PGXP flag to ignore
- Restructured project to base interface on PSX instructions - Support for all relevant CPU arithmetic and logic instructions - Debug output available via deferred PGXP calls - Remove most dependencies on PCSXR - Still very much a work in progress (lots of errors) - Add extra debug information to GPU plugin (w values)
- SH: Use appropriate masking when validating 16-bit values before storing - Shift operations: on shifts larger than 16bits, first shift elements along, then apply arithmetic for remainder
Fix Xcode build issues
Fix 64-bit dynarec integration and update OS X build
Fix compilation on Linux and add the new setting to the UI
Sync with codeplex
Add Travis CI support for Linux and OS X
- Remove transparency from pcsxr.bmp - resize window to match new image dimensions
- Use PGXP w values to detect 3D geometry when modifying tex coords for flipped sprites - Replace line rendering algorithm with find/force line hack implementations - Add UI drop box to access this (no longer dependent on tex coord control)
Fix various GCC warnings on peopsxgl plugin
Add Line Hack Mode selection box for Linux UI
Disable autoselect for PPC dynarec since it's broken
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Can you post your last build?
And will you develop the project further?