You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Checks at present will be a case of dropping a macro into the system, or even the individual recipe or salvageable component. They will be able to pass or fail, prevent component consumption (or not) and change which result is produced where there are multiple result options.
That's all the core "simple check". I suppose you could also just write the macro to prompt for multiple checks and test them all, so that covers "multiple check" too I'd wager.
As for progress tracking,it has been suggested that I look into adding support for Crash's Tracking & Training (5e), though that isn't system agnostic. I'll have to think about how I balance the desire to be completely system agnostic in fabricate with the best UX and least duplication of other modules' features.
Description
Many crafting systems work differently, but most require rolls to craft. It would be good to give options on how crafting should be handled.
Benefit(s)
The system will be more system agnostic.
Potential Implementation(s)
The text was updated successfully, but these errors were encountered: