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[SUGGESTION] Add roll requirements, with progress #88

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Ikabodo opened this issue Mar 14, 2023 · 1 comment
Open

[SUGGESTION] Add roll requirements, with progress #88

Ikabodo opened this issue Mar 14, 2023 · 1 comment
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enhancement New feature or request

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@Ikabodo
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Ikabodo commented Mar 14, 2023

Description

Many crafting systems work differently, but most require rolls to craft. It would be good to give options on how crafting should be handled.

Benefit(s)

The system will be more system agnostic.

Potential Implementation(s)

  • Simple check - Check skill to craft
  • Multiple check - Check skill several times to craft.
  • Progress check - Roll multiple times, each time it adds total to a progress. When progress reaches target number the item is crafted.
@Ikabodo Ikabodo added enhancement New feature or request triage The Issue is not yet ready to work labels Mar 14, 2023
@misterpotts
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Checks at present will be a case of dropping a macro into the system, or even the individual recipe or salvageable component. They will be able to pass or fail, prevent component consumption (or not) and change which result is produced where there are multiple result options.

That's all the core "simple check". I suppose you could also just write the macro to prompt for multiple checks and test them all, so that covers "multiple check" too I'd wager.

As for progress tracking,it has been suggested that I look into adding support for Crash's Tracking & Training (5e), though that isn't system agnostic. I'll have to think about how I balance the desire to be completely system agnostic in fabricate with the best UX and least duplication of other modules' features.

@misterpotts misterpotts removed the triage The Issue is not yet ready to work label Mar 14, 2023
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