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It is doing similar tasks for JIT compiled shaders right now. The PrepareMetalsShaders plugin does the same for pre-built shaders, so it might be nice to do them in the same spot. It would also remove issues around the plugin approvals, see ml-explore/mlx-swift-examples#143
The text was updated successfully, but these errors were encountered:
Consider moving PrepareMetalShaders into:
It is doing similar tasks for JIT compiled shaders right now. The PrepareMetalsShaders plugin does the same for pre-built shaders, so it might be nice to do them in the same spot. It would also remove issues around the plugin approvals, see ml-explore/mlx-swift-examples#143
The text was updated successfully, but these errors were encountered: