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mrehkopf committed Aug 4, 2023
1 parent c2575fe commit aa5f8e2
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36 changes: 36 additions & 0 deletions Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Snes8BppPlanar")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Snes8BppPlanar")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]

// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("8d10bcbc-15a3-4324-a68e-e45241c6e11a")]

// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
96 changes: 96 additions & 0 deletions Snes8BppPlanar.cs
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using System;
using System.Drawing;
using CharactorLib.Common;
using CharactorLib.Format;

namespace Snes8BppPlanar
{
public class Snes8BppPlanarFormat : FormatBase
{
public Snes8BppPlanarFormat()
{
base.FormatText = "[8][8]";
base.Name = "8BPP SNES Planar";
base.Extension = "smc,sfc,fig";

base.ColorBit = 8;
base.ColorNum = 256;
base.Width = 128;
base.Height = 128;
base.CharWidth = 8;
base.CharHeight = 8;

base.Readonly = false;
base.IsSupportMirror = true;
base.IsSupportRotate = true;
base.IsCompressed = false;
base.EnableAdf = true;

base.Author = "ikari_01";
base.Url = "https://sd2snes.de";
}

/* offsets into SNES bitplanes per tile */
byte[] PlaneOffset = { 0x00, 0x01, 0x10, 0x11, 0x20, 0x21, 0x30, 0x31 };

/* bytemap: contains image data in YYCHR internal format */
/* data: contains image data in source format (ROM) */

/* convert from source format (ROM) to YYCHR graphics, one tile at a time */
public override void ConvertMemToChr(Byte[] data, int addr, Bytemap bytemap, int px, int py)
{
for (int x = 0; x < CharWidth; x++)
{
for (int y = 0; y < CharHeight; y++)
{
byte pixel = 0x00;

/* gather bits from bitplanes and combine into pixel */
for (int b = 0; b < ColorBit; b++)
{
byte tmp = data[addr + PlaneOffset[b] + 2 * y];
tmp &= (byte)(1 << (CharWidth - 1 - x));
tmp >>= CharWidth - 1 - x;
tmp <<= b;
pixel |= tmp;
}

/* get pixel address for requested coordinates in YYCHR bitmap */
Point p = base.GetAdvancePixelPoint(px + x, py + y);
int bytemapAddr = bytemap.GetPointAddress(p.X, p.Y);

/* write pixel to YYCHR bitmap */
bytemap.Data[bytemapAddr] = pixel;
}
}
}

/* convert from YYCHR graphics to source format (ROM), one tile at a time */
public override void ConvertChrToMem(Byte[] data, int addr, Bytemap bytemap, int px, int py)
{
for (int x = 0; x < CharWidth; x++)
{
/* mask to substitute pixel in ROM data */
byte mask = (byte)~(1 << (CharWidth - 1 - x));
for (int y = 0; y < CharHeight; y++)
{
/* read pixel from YYCHR bitmap */
Point p = base.GetAdvancePixelPoint(px + x, py + y);
int bytemapAddr = bytemap.GetPointAddress(p.X, p.Y);
byte pixel = bytemap.Data[bytemapAddr];
for (int b = 0; b < ColorBit; b++)
{
/* scatter bits from pixel across ROM bitplanes */
int tileAddr = addr + PlaneOffset[b] + 2 * y;
byte orig = (byte)(data[tileAddr] & mask);
byte bit = (byte)(pixel & (1 << b));
bit >>= b;
bit <<= (7 - x);
orig |= bit;
data[tileAddr] = orig;
}
}
}
}
}
}
47 changes: 47 additions & 0 deletions Snes8BppPlanar.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8D10BCBC-15A3-4324-A68E-E45241C6E11A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Snes8BppPlanar</RootNamespace>
<AssemblyName>Snes8BppPlanar</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="CharactorLib, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\CharactorLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<ItemGroup>
<Compile Include="Snes8BppPlanar.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
25 changes: 25 additions & 0 deletions Snes8BppPlanar.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Snes8BppPlanar", "Snes8BppPlanar.csproj", "{8D10BCBC-15A3-4324-A68E-E45241C6E11A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8D10BCBC-15A3-4324-A68E-E45241C6E11A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8D10BCBC-15A3-4324-A68E-E45241C6E11A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8D10BCBC-15A3-4324-A68E-E45241C6E11A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8D10BCBC-15A3-4324-A68E-E45241C6E11A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A5D04AF4-BB3B-4125-A3DA-9BAD5B7B36C4}
EndGlobalSection
EndGlobal

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