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Merge branch 'master' into feature/extendedwatercannons
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FileEX authored May 29, 2024
2 parents 7b36084 + 06d1f1d commit b11607d
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Showing 6 changed files with 32 additions and 7 deletions.
18 changes: 14 additions & 4 deletions Client/core/CCore.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2012,11 +2012,21 @@ void CCore::OnPreHUDRender()
{
IDirect3DDevice9* pDevice = CGraphics::GetSingleton().GetDevice();

CGraphics::GetSingleton().EnteringMTARenderZone();
if (CGraphics::GetSingleton().HasLine3DPostFXQueueItems() || CGraphics::GetSingleton().HasPrimitive3DPostFXQueueItems())
{
/*
Although MTA render zones are expensive, we should use them twice in the bounds of the function
because some of render states from PostFX drain to the 2D part of the frame.
*/
CGraphics::GetSingleton().EnteringMTARenderZone();

CGraphics::GetSingleton().DrawPrimitive3DPostFXQueue();
CGraphics::GetSingleton().DrawLine3DPostFXQueue();

CGraphics::GetSingleton().LeavingMTARenderZone();
}

// Draw post-fx 3D primitives
CGraphics::GetSingleton().DrawPrimitive3DPostFXQueue();
CGraphics::GetSingleton().DrawLine3DPostFXQueue();
CGraphics::GetSingleton().EnteringMTARenderZone();

// Maybe capture screen and other stuff
CGraphics::GetSingleton().GetRenderItemManager()->DoPulse();
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10 changes: 10 additions & 0 deletions Client/core/Graphics/CGraphics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1651,6 +1651,11 @@ bool CGraphics::HasLine3DPreGUIQueueItems(void)
return m_pLine3DBatcherPreGUI->HasItems() || m_pMaterialLine3DBatcherPreGUI->HasItems();
}

bool CGraphics::HasLine3DPostFXQueueItems()
{
return m_pLine3DBatcherPostFX->HasItems() || m_pMaterialLine3DBatcherPostFX->HasItems();
}

void CGraphics::DrawPrimitive3DPostFXQueue(void)
{
m_pPrimitive3DBatcherPostFX->Flush();
Expand All @@ -1662,6 +1667,11 @@ bool CGraphics::HasPrimitive3DPreGUIQueueItems(void)
return m_pMaterialPrimitive3DBatcherPreGUI->HasItems() || m_pPrimitive3DBatcherPreGUI->HasItems();
}

bool CGraphics::HasPrimitive3DPostFXQueueItems()
{
return m_pMaterialPrimitive3DBatcherPostFX->HasItems() || m_pPrimitive3DBatcherPostFX->HasItems();
}

void CGraphics::DrawQueue(std::vector<sDrawQueueItem>& Queue)
{
BeginDrawBatch();
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2 changes: 2 additions & 0 deletions Client/core/Graphics/CGraphics.h
Original file line number Diff line number Diff line change
Expand Up @@ -190,9 +190,11 @@ class CGraphics : public CGraphicsInterface, public CSingleton<CGraphics>
void DrawLine3DPreGUIQueue(void);
void DrawLine3DPostFXQueue(void);
bool HasLine3DPreGUIQueueItems(void);
bool HasLine3DPostFXQueueItems();
void DrawPrimitive3DPostFXQueue(void);
void DrawPrimitive3DPreGUIQueue(void);
bool HasPrimitive3DPreGUIQueueItems(void);
bool HasPrimitive3DPostFXQueueItems();

void DidRenderScene();
void SetProgressMessage(const SString& strMessage);
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3 changes: 2 additions & 1 deletion Server/mods/deathmatch/logic/CStaticFunctionDefinitions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4871,7 +4871,7 @@ bool CStaticFunctionDefinitions::SetWeaponAmmo(CElement* pElement, unsigned char
}

CVehicle* CStaticFunctionDefinitions::CreateVehicle(CResource* pResource, unsigned short usModel, const CVector& vecPosition, const CVector& vecRotation,
const char* szRegPlate, unsigned char ucVariant, unsigned char ucVariant2)
const char* szRegPlate, unsigned char ucVariant, unsigned char ucVariant2, bool bSynced)
{
unsigned char ucVariation = ucVariant;
unsigned char ucVariation2 = ucVariant2;
Expand All @@ -4890,6 +4890,7 @@ CVehicle* CStaticFunctionDefinitions::CreateVehicle(CResource* pResource, unsign
pVehicle->SetRotationDegrees(vecRotation);
pVehicle->SetRespawnPosition(vecPosition);
pVehicle->SetRespawnRotationDegrees(vecRotation);
pVehicle->SetUnoccupiedSyncable(bSynced);

if (szRegPlate && szRegPlate[0])
pVehicle->SetRegPlate(szRegPlate);
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2 changes: 1 addition & 1 deletion Server/mods/deathmatch/logic/CStaticFunctionDefinitions.h
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,7 @@ class CStaticFunctionDefinitions

// Vehicle create/destroy functions
static CVehicle* CreateVehicle(CResource* pResource, unsigned short usModel, const CVector& vecPosition, const CVector& vecRotation, const char* szRegPlate,
unsigned char ucVariant, unsigned char ucVariant2);
unsigned char ucVariant, unsigned char ucVariant2, bool bSynced);

// Vehicle get functions
static bool GetVehicleVariant(CVehicle* pVehicle, unsigned char& ucVariant, unsigned char& ucVariant2);
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4 changes: 3 additions & 1 deletion Server/mods/deathmatch/logic/luadefs/CLuaVehicleDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -290,6 +290,7 @@ int CLuaVehicleDefs::CreateVehicle(lua_State* luaVM)
SString strNumberPlate;
uchar ucVariant;
uchar ucVariant2;
bool bSynced;

CScriptArgReader argStream(luaVM);
argStream.ReadNumber(usModel);
Expand All @@ -303,6 +304,7 @@ int CLuaVehicleDefs::CreateVehicle(lua_State* luaVM)
}
argStream.ReadNumber(ucVariant, 254);
argStream.ReadNumber(ucVariant2, 254);
argStream.ReadBool(bSynced, true);

if (!argStream.HasErrors())
{
Expand All @@ -316,7 +318,7 @@ int CLuaVehicleDefs::CreateVehicle(lua_State* luaVM)
{
// Create the vehicle and return its handle
CVehicle* pVehicle =
CStaticFunctionDefinitions::CreateVehicle(pResource, usModel, vecPosition, vecRotation, strNumberPlate, ucVariant, ucVariant2);
CStaticFunctionDefinitions::CreateVehicle(pResource, usModel, vecPosition, vecRotation, strNumberPlate, ucVariant, ucVariant2, bSynced);
if (pVehicle)
{
CElementGroup* pGroup = pResource->GetElementGroup();
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