A generic resource loader, made with web games in mind.
// ctor
var loader = new Loader();
loader
// chainable `add` to enqueue a resource
.add(name, url, options)
// chainable `before` to add a middleware that runs for each resource, *before* loading a resource.
// this is useful to implement custom caching modules (using filesystem, indexeddb, memory, etc).
.before(cachingMiddleware);
// chainable `after` to add a middleware that runs for each resource, *after* loading a resource.
// this is useful to implement custom parsing modules (like spritesheet parsers, spine parser, etc).
.after(parsingMiddleware);
// `load` method loads the queue of resources, and calls the passed in callback called once all
// resources have loaded.
.load(function (loader, resources) {
// resources is an object where the key is the name of the resource loaded and the value is the resource object.
// They have a couple default properties:
// - `url`: The URL that the resource was loaded from
// - `error`: The error that happened when trying to load (if any)
// - `data`: The raw data that was loaded
// also may contain other properties based on the middleware that runs.
});
// throughout the process multiple events can happen.
loader.on('progress', ...); // called once per loaded/errored file
loader.on('error', ...); // called once per errored file
loader.on('load', ...); // called once per loaded file
loader.on('complete', ...); // called once when the queued resources all load.
You will need to have node and gulp setup on your machine.
Then you can install dependencies and build:
npm i && npm run build
That will output the built distributables to ./dist
.
- IE 10+
- FF 13+
- Chrome 20+
- Safari 6+
- Opera 12.1+
- IE 9 support