-
Notifications
You must be signed in to change notification settings - Fork 71
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## [1.19.11] - 2021-10-23 - Fixed issue with missing reference exception when using addressables where content has not been built. - Added warning that LZMA compression is not available for WebGL AssetBundles. - Fixed issue were getting a Group Template fails where the project name or parent directory ended in "Assets". - Fixed issue where option to build Addressables when building a Player where displayed for unsupported editor versions. - Fixed issue where hosting services filters ip addresses when entering playmode and no services are in use - Fixed "Editor Hosted" LoadPath, to work with active local Editor hosting service - Fixed error where creating new groups would lead to errors if the default build and load path variables were not present in one's profile settings. - Modified the behavior of AssetReference.editorAsset and AssetReference.SetEditorAsset to be more consistent and intuitive - Fixed issue where upgrading from versions that didn't have ProfileGroupTypes was causing issues during builds.
- Loading branch information
Unity Technologies
committed
Oct 23, 2021
1 parent
0d35526
commit 966984d
Showing
27 changed files
with
814 additions
and
106 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.