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## [1.17.13] - 2021-03-10 - Fixed issue when loading a Sprite from a SpriteAtlas from an Addressable folder in AssetDatabase mode. - Fixed bug in AssetReference "Make Addressable" functionality (when referencing an asset no longer addressable) - Fixed bug with cyclic references in profile variable causing an infinite loop. - Fixed bug where cached asset type could get stuck with DefaultType, an invalid Editor type - Fixed issue where AsyncOperationHandle.Completed is called after AsyncOperationHandle.Task returns when the handle is already done. - Fixed some faulty logic in GetDownloadStatus() when errors occur - Removed extra dependencies that were being flagged as modified when running Check For Content Update Restrictions. - Fixed a bug where the result of a Task could be inconsistent and return null given certain race conditions - Fixed bug where UnloadSceneAsync decreased ref count more than once, and added unload scene to Release if ref count goes to zero - Fixed issue where a popup appears when an AddressableAsset file is being modified even if the file is checked out locally. - Fixed bug where fast mode wasn't showing events in the profiler - Remove check for isUpdating and isCompiling so GetSettings(true) still tries to load the settings when compiling or updating - Fixed issue where modified local static bundle dependencies fail to load after updating a previous build. Fix is compatible with older shipped content.
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Unity Technologies
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Mar 10, 2021
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