Skip to content

1.1.9

Compare
Choose a tag to compare
@marwie marwie released this 25 May 22:29

[1.1.9] - 2019-08-22

  • Fixed drag and drop NullRef in main addressables window.
  • Fixed AudioMixer type assets getting stripped from bundles.
  • Fixed issue where failed async operations weren't getting released from the async operation cache.
  • Fix unloading of scenes so that the dependencies will wait for the unload operation to complete before unloading. This was causing an occasional 1-frame visual glitch during unload.
  • Fixed scenario where AsyncOperation Task fails to complete when AsyncOperation has already completed.
  • Fixed a missed init-log that was stuck always-logging.
  • Fixed issue around assets losing dependencies when unloaded then reloaded. This would manifest most often as sprites losing their texture or prefabs losing their shader/material/texture.
  • Changed checks for determining if a path is remote or not from looking for "://" to looking for starting with "http". "://" is still used to determine if the asset should be loaded via UnityWebRequest or not.
  • Added Analyze Rule to show entire Asset Bundle layout
  • Added progress bars and some optimizations for calculating analyze rules
  • Fixed sprite sheet loading syntax LoadAssetAsync<Sprite[]>("sprite").
    • Note that this syntax requires an engine fix that is in 2019.3.0a10 and will be backported to 2019.2 and 2018.4.