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Fixed drag and drop NullRef in main addressables window.
Fixed AudioMixer type assets getting stripped from bundles.
Fixed issue where failed async operations weren't getting released from the async operation cache.
Fix unloading of scenes so that the dependencies will wait for the unload operation to complete before unloading. This was causing an occasional 1-frame visual glitch during unload.
Fixed scenario where AsyncOperation Task fails to complete when AsyncOperation has already completed.
Fixed a missed init-log that was stuck always-logging.
Fixed issue around assets losing dependencies when unloaded then reloaded. This would manifest most often as sprites losing their texture or prefabs losing their shader/material/texture.
Changed checks for determining if a path is remote or not from looking for "://" to looking for starting with "http". "://" is still used to determine if the asset should be loaded via UnityWebRequest or not.
Added Analyze Rule to show entire Asset Bundle layout
Added progress bars and some optimizations for calculating analyze rules