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Made ContentUpdateScript.GatherModifiedEntries public.
Added sub-object support to AssetReference. For example, you can now have an AssetReference to a specific sprite within a sprite atlas.
Added sub-object support to addresses via [] notation. For example, sprite atlas "myAtlas", would support loading that atlas via that address, or a sprite via "myAtlas[mySprite]"
Fixed issue with Content Update workflow. Assets that don't change groups during Content Update now remain in the same bundle.
Added funtionality to allow multiple diagnostic callbacks to the ResourceManager.
Added error and IResourceLocation to the callback.
Added default parameter to DownloadDependenciesAsync to allow auto releasing of the the operation handle on completion.
Added memory management documentation.
Changed OnlyHash naming option to remove folder structure. This is a workaround to Windows long-file-path issues.
Made AssetReference interfaces virtual
Fixed hash calculations to avoid collisions
Fixed Addressables sprite tests
Added overload for GetDownloadSizeAsync. The overload accepts a list of keys and calculates their total download size.