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1.2.2

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@marwie marwie released this 25 May 22:30

[1.2.2] - 2019-09-09

  • Made ContentUpdateScript.GatherModifiedEntries public.
  • Added sub-object support to AssetReference. For example, you can now have an AssetReference to a specific sprite within a sprite atlas.
  • Added sub-object support to addresses via [] notation. For example, sprite atlas "myAtlas", would support loading that atlas via that address, or a sprite via "myAtlas[mySprite]"
  • Fixed issue with Content Update workflow. Assets that don't change groups during Content Update now remain in the same bundle.
  • Added funtionality to allow multiple diagnostic callbacks to the ResourceManager.
    • Added error and IResourceLocation to the callback.
  • Added default parameter to DownloadDependenciesAsync to allow auto releasing of the the operation handle on completion.
  • Added memory management documentation.
  • Changed OnlyHash naming option to remove folder structure. This is a workaround to Windows long-file-path issues.
  • Made AssetReference interfaces virtual
  • Fixed hash calculations to avoid collisions
  • Fixed Addressables sprite tests
  • Added overload for GetDownloadSizeAsync. The overload accepts a list of keys and calculates their total download size.