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## [1.0.8] - 2023-04-17 ### Added * Support for CPU-based (Burst) masked occlusion culling on Neon processors. * Explicit usage of Burst's FMA optimization, parallel sort, and missing changes from previous review feedback of boc-neon branch ### Changed * Greatly improved performance of CPU-based (Burst) masked occlusion culling. * Greatly improved performance of Depth and Test debug views used with CPU-based (Burst) masked occlusion culling. * Reduced the amount of memory allocated by allocating based on the maximum number of worker threads the running platform requires rather than defaulting to using a theoretical upper-bound of 128 worker threads. ### Fixed * Entities Graphics Occlusion shader throws errors when building the project * Fixed a GraphicsBuffer leak that could occur in cases where Entities Graphics is running without any entities to render. * enabling/disabling per-view occlusion
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Documentation~/burst-occlusion-culling-components-occlusion-view.md
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