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Optimize OnPerformCulling by computing the CullingSplits from a main thread Burst job.
EntitiesGraphicsSystem.GetMesh and EntitiesGraphicsSystem.GetMaterial are now public.
Warning in-editor when using Entities.Graphics and URP that Forward+ rendering path should be used.
Changed
Removed async readback from deformations and replaced with fixed number of frames.
The built-in properties for URP has been changed so that they have a slider for most values between 0-1. Relevant properties have also been changed from using a float4 for color in the inspector to use a color property instead.
PushBlendWeightSystem.cs, PushSkinMatrixSystem.cs, MeshRendererBaking.cs script files have been updated to the latest idiomatic foreach().
Changed skin matrix / blend shape weight access in CopyBlendShapeWeightsToGPUJob and CopySkinMatricesToGPUJob to readonly.
Improved SkinnedMeshRenderer baking performance
Updated com.unity.render-pipelines.core dependency from 14.0.4 to 14.0.6
Removed
Removed RemapMaterialMeshIndexJob. Both array indices and runtime IDs are now directly supported for MaterialMeshInfo.
Fixed
Occlusion browser not being updated properly in play mode.
Only call UpdateAllBatches if there are entities graphics chunks
Fixed a bug with Baked Lights inside subscenes, where the bakingOutput of such Lights was not updated correctly.
Fixed global ambient probe when multiple cameras are present with HDRP
Light baking will cause the MeshRenderers to bake, thus automatically updating the light map in the entities scene. This previously required forcing the reimport of the entity scene.
'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'