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1.0.0-pre.44

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 16 Feb 17:11

[1.0.0-pre.44] - 2023-02-13

Added

  • Optimize OnPerformCulling by computing the CullingSplits from a main thread Burst job.
  • EntitiesGraphicsSystem.GetMesh and EntitiesGraphicsSystem.GetMaterial are now public.
  • Warning in-editor when using Entities.Graphics and URP that Forward+ rendering path should be used.

Changed

  • Removed async readback from deformations and replaced with fixed number of frames.
  • The built-in properties for URP has been changed so that they have a slider for most values between 0-1. Relevant properties have also been changed from using a float4 for color in the inspector to use a color property instead.
  • PushBlendWeightSystem.cs, PushSkinMatrixSystem.cs, MeshRendererBaking.cs script files have been updated to the latest idiomatic foreach().
  • Changed skin matrix / blend shape weight access in CopyBlendShapeWeightsToGPUJob and CopySkinMatricesToGPUJob to readonly.
  • Improved SkinnedMeshRenderer baking performance
  • Updated com.unity.render-pipelines.core dependency from 14.0.4 to 14.0.6

Removed

  • Removed RemapMaterialMeshIndexJob. Both array indices and runtime IDs are now directly supported for MaterialMeshInfo.

Fixed

  • Occlusion browser not being updated properly in play mode.
  • Only call UpdateAllBatches if there are entities graphics chunks
  • Fixed a bug with Baked Lights inside subscenes, where the bakingOutput of such Lights was not updated correctly.
  • Fixed global ambient probe when multiple cameras are present with HDRP
  • Light baking will cause the MeshRenderers to bake, thus automatically updating the light map in the entities scene. This previously required forcing the reimport of the entity scene.
  • 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'