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## [1.2.1] - 2024-04-26

### Changed

* Updated Burst dependency to version 1.8.13
* Updated entities packages dependencies
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Unity Technologies committed Apr 26, 2024
1 parent 3412f9c commit 63282c6
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,13 @@ uid: unity-physics-changelog

# Changelog

## [1.2.1] - 2024-04-26

### Changed

* Updated Burst dependency to version 1.8.13
* Updated entities packages dependencies

## [1.2.0] - 2024-03-22

### Fixed
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2 changes: 1 addition & 1 deletion LICENSE.md
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@@ -1,4 +1,4 @@
Unity Physics copyright © 2024 Unity Technologies ApS
Unity Physics copyright © 2020 Unity Technologies ApS

Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).

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1 change: 1 addition & 0 deletions Tests/PlayModeTests/Base/Math/MathTests.cs
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Expand Up @@ -301,6 +301,7 @@ public void Execute()
}

[Test]
[Timeout(360000)]
public void TestIndexOfMaxComponent()
{
var indexOfMaxComponent2Job = IndexOfMaxComponent2Job.Init();
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2 changes: 1 addition & 1 deletion ValidationExceptions.json
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"ErrorExceptions": [
{
"ValidationTest": "API Validation",
"PackageVersion": "1.2.0"
"PackageVersion": "1.2.1"
}
],
"WarningExceptions": []
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14 changes: 7 additions & 7 deletions package.json
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"category": "Unity",
"description": "Unity's C# stateless physics library.\n\nBuilt on top of the Unity C# ECS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you're building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.",
"dependencies": {
"com.unity.burst": "1.8.12",
"com.unity.collections": "2.4.0",
"com.unity.entities": "1.2.0",
"com.unity.burst": "1.8.13",
"com.unity.collections": "2.4.1",
"com.unity.entities": "1.2.1",
"com.unity.mathematics": "1.3.1",
"com.unity.test-framework": "1.4.3",
"com.unity.modules.imgui": "1.0.0",
Expand All @@ -18,7 +18,7 @@
"name": "com.unity.physics",
"unity": "2022.3",
"unityRelease": "11f1",
"version": "1.2.0",
"version": "1.2.1",
"samples": [
{
"displayName": "Custom Physics Authoring",
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}
],
"_upm": {
"changelog": "### Fixed\n\n* Fix a number of memory leaks in the package and its test code.\n* Make sure that the `ColliderBlobCleanupSystem` does not dispose the same collider blob multiple times in Netcode environments, preventing a crash."
"changelog": "### Changed\n\n* Updated Burst dependency to version 1.8.13\n* Updated entities packages dependencies"
},
"upmCi": {
"footprint": "5892208842dd44376f40f54de23910589e038f4a"
"footprint": "2078b29983ee0340a120e9aaff3664bd22b69083"
},
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/dots.git",
"type": "git",
"revision": "ea4236421d61011e37e71d22108c5e4e70cf71d7"
"revision": "6ecf7a215623cca37079c6f1a3e6f2f686c91721"
}
}

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