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The collision tolerance in the CollisionWorld, which defines the minimum distance required for creating contacts between rigid bodies, is now configurable. The default value has been changed to a smaller, more performant value of 0.01 meters. If you observe any tunneling issues in your use case, please increase the value via the PhysicsStepAuthoring component.
Changed
Updated Burst dependency to version 1.8.16
Fixed
Prevent Entity.Null entries in the PhysicsColliderKeyEntityPair buffer of rigid body entities with compound colliders.