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It should use star class, radius, luminescence, and distance from focus of camera.
Logic for the View::Stars mode is basically:
If the system has no stars, set the class to systems.primary_star_color and use a default luminosity and radius
If the system has one star, use it’s class, luminosity, and radius
If the system has multiple stars, blend them together
If the system has no other information, pick defaults
Logic for the View::Systems is unchanged, however a radius scale option (like, but exclusive with ScalePopulation) based on the starts.radius would be good. As would a new ColorBy::PrimaryStarClass.
It should use star class, radius, luminescence, and distance from focus of camera.
Logic for the
View::Stars
mode is basically:systems.primary_star_color
and use a default luminosity and radiusLogic for the
View::Systems
is unchanged, however a radius scale option (like, but exclusive withScalePopulation
) based on thestarts.radius
would be good. As would a newColorBy::PrimaryStarClass
.galos/galos_map/src/systems/scale.rs
Lines 50 to 58 in 53c7fd7
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