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Exploring implementing an entity-component-system architecture in TypeScript and using Pixi.js renderer.

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Hello (again) Pixi JS

This mostly started as my review of the amazing Pixi.js library which I used around 10 years ago in a severely underpowered Raspberry-like device. After a while, I started to explore implementing entity-component-systems, highly inspired by the amazing Bevy game engine.

I had lots of learnings regarding TypeScript's typing system and the inherent simplicity and advantages of implementing your own games via ECS architecture (if you know where to look).

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Exploring implementing an entity-component-system architecture in TypeScript and using Pixi.js renderer.

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