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graphics/gl: Fix delete_texture for msaa textures #493

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Oct 28, 2024
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108 changes: 88 additions & 20 deletions src/graphics/gl.rs
Original file line number Diff line number Diff line change
Expand Up @@ -45,9 +45,29 @@ struct ShaderInternal {
uniforms: Vec<ShaderUniform>,
}

#[derive(Clone, Copy, Debug)]
enum TextureOrRenderbuffer {
Texture(GLuint),
Renderbuffer(GLuint),
}
impl TextureOrRenderbuffer {
fn texture(&self) -> Option<GLuint> {
match self {
TextureOrRenderbuffer::Texture(id) => Some(*id),
_ => None,
}
}
fn renderbuffer(&self) -> Option<GLuint> {
match self {
TextureOrRenderbuffer::Renderbuffer(id) => Some(*id),
_ => None,
}
}
}

#[derive(Clone, Copy, Debug)]
struct Texture {
raw: GLuint,
raw: TextureOrRenderbuffer,
params: TextureParams,
}

Expand Down Expand Up @@ -186,7 +206,7 @@ impl Texture {
);
}
return Texture {
raw: renderbuffer,
raw: TextureOrRenderbuffer::Renderbuffer(renderbuffer),
params,
};
}
Expand Down Expand Up @@ -297,14 +317,18 @@ impl Texture {
ctx.cache.restore_texture_binding(0);

Texture {
raw: texture,
raw: TextureOrRenderbuffer::Texture(texture),
params,
}
}

pub fn resize(&mut self, ctx: &mut GlContext, width: u32, height: u32, source: Option<&[u8]>) {
let raw = self
.raw
.texture()
.expect("Resize not yet implemented for RenderBuffer(multisampled) textures");
ctx.cache.store_texture_binding(0);
ctx.cache.bind_texture(0, self.params.kind.into(), self.raw);
ctx.cache.bind_texture(0, self.params.kind.into(), raw);

let (internal_format, format, pixel_type) = self.params.format.into();

Expand Down Expand Up @@ -343,9 +367,12 @@ impl Texture {
assert_eq!(self.size(width as _, height as _), source.len());
assert!(x_offset + width <= self.params.width as _);
assert!(y_offset + height <= self.params.height as _);
let raw = self.raw.texture().expect(
"update_texture_part not yet implemented for RenderBuffer(multisampled) textures",
);

ctx.cache.store_texture_binding(0);
ctx.cache.bind_texture(0, self.params.kind.into(), self.raw);
ctx.cache.bind_texture(0, self.params.kind.into(), raw);

let (_, format, pixel_type) = self.params.format.into();

Expand Down Expand Up @@ -382,6 +409,11 @@ impl Texture {

/// Read texture data into CPU memory
pub fn read_pixels(&self, bytes: &mut [u8]) {
let raw = self
.raw
.texture()
.expect("read_pixels not yet implemented for RenderBuffer(multisampled) textures");

let (_, format, pixel_type) = self.params.format.into();

let mut fbo = 0;
Expand All @@ -394,7 +426,7 @@ impl Texture {
gl::GL_FRAMEBUFFER,
gl::GL_COLOR_ATTACHMENT0,
gl::GL_TEXTURE_2D,
self.raw,
raw,
0,
);

Expand Down Expand Up @@ -469,7 +501,7 @@ impl Textures {
fn get(&self, texture: TextureId) -> Texture {
match texture.0 {
TextureIdInner::Raw(RawId::OpenGl(texture)) => Texture {
raw: texture,
raw: TextureOrRenderbuffer::Texture(texture),
params: Default::default(),
},
#[cfg(target_vendor = "apple")]
Expand Down Expand Up @@ -877,8 +909,13 @@ impl RenderingBackend for GlContext {
//self.cache.clear_texture_bindings();

let t = self.textures.get(texture);
unsafe {
glDeleteTextures(1, &t.raw as *const _);
match &t.raw {
TextureOrRenderbuffer::Texture(raw) => unsafe {
glDeleteTextures(1, raw as *const _);
},
TextureOrRenderbuffer::Renderbuffer(raw) => unsafe {
glDeleteRenderbuffers(1, raw as *const _);
},
}
}

Expand All @@ -894,9 +931,13 @@ impl RenderingBackend for GlContext {

fn texture_set_wrap(&mut self, texture: TextureId, wrap_x: TextureWrap, wrap_y: TextureWrap) {
let t = self.textures.get(texture);
let raw = t
.raw
.texture()
.expect("texture_set_wrap not yet implemented for RenderBuffer(multisampled) textures");

self.cache.store_texture_binding(0);
self.cache.bind_texture(0, t.params.kind.into(), t.raw);
self.cache.bind_texture(0, t.params.kind.into(), raw);
let wrap_x = match wrap_x {
TextureWrap::Repeat => GL_REPEAT,
TextureWrap::Mirror => GL_MIRRORED_REPEAT,
Expand All @@ -923,8 +964,12 @@ impl RenderingBackend for GlContext {
mipmap_filter: MipmapFilterMode,
) {
let t = self.textures.get(texture);
let raw = t.raw.texture().expect(
"texture_set_min_filter not yet implemented for RenderBuffer(multisampled) textures",
);

self.cache.store_texture_binding(0);
self.cache.bind_texture(0, t.params.kind.into(), t.raw);
self.cache.bind_texture(0, t.params.kind.into(), raw);

let filter = Texture::gl_filter(filter, mipmap_filter);
unsafe {
Expand All @@ -934,8 +979,13 @@ impl RenderingBackend for GlContext {
}
fn texture_set_mag_filter(&mut self, texture: TextureId, filter: FilterMode) {
let t = self.textures.get(texture);
let raw = t
.raw
.texture()
.expect("texture_set_wrap not yet implemented for RenderBuffer(multisampled) textures");

self.cache.store_texture_binding(0);
self.cache.bind_texture(0, t.params.kind.into(), t.raw);
self.cache.bind_texture(0, t.params.kind.into(), raw);

let filter = match filter {
FilterMode::Nearest => GL_NEAREST,
Expand Down Expand Up @@ -968,8 +1018,12 @@ impl RenderingBackend for GlContext {
}
fn texture_generate_mipmaps(&mut self, texture: TextureId) {
let t = self.textures.get(texture);
let raw = t.raw.texture().expect(
"texture_generate_mipmaps not yet implemented for RenderBuffer(multisampled) textures",
);

self.cache.store_texture_binding(0);
self.cache.bind_texture(0, t.params.kind.into(), t.raw);
self.cache.bind_texture(0, t.params.kind.into(), raw);
unsafe {
glGenerateMipmap(t.params.kind.into());
}
Expand All @@ -993,7 +1047,12 @@ impl RenderingBackend for GlContext {
}
unsafe fn texture_raw_id(&self, texture: TextureId) -> RawId {
let texture = self.textures.get(texture);
RawId::OpenGl(texture.raw)
let raw = texture
.raw
.texture()
.expect("For multisampled texture raw_id is not supported");

RawId::OpenGl(raw)
}

fn new_render_pass_mrt(
Expand All @@ -1014,37 +1073,41 @@ impl RenderingBackend for GlContext {
for (i, color_img) in color_img.iter().enumerate() {
let texture = self.textures.get(*color_img);
if texture.params.sample_count > 1 {
let raw = texture.raw.renderbuffer().unwrap();
glFramebufferRenderbuffer(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + i as u32,
GL_RENDERBUFFER,
texture.raw,
raw,
);
} else {
let raw = texture.raw.texture().unwrap();
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + i as u32,
GL_TEXTURE_2D,
texture.raw,
raw,
0,
);
}
}
if let Some(depth_img) = depth_img {
let texture = self.textures.get(depth_img);
if texture.params.sample_count > 1 {
let raw = texture.raw.texture().unwrap();
glFramebufferRenderbuffer(
GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
texture.raw,
raw,
);
} else {
let raw = texture.raw.texture().unwrap();
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D,
texture.raw,
raw,
0,
);
}
Expand All @@ -1067,11 +1130,12 @@ impl RenderingBackend for GlContext {
glBindFramebuffer(GL_FRAMEBUFFER, resolve_fb);
resolves.push((resolve_fb, *resolve_img));
let texture = self.textures.get(*resolve_img);
let raw = texture.raw.texture().unwrap();
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + i as u32,
GL_TEXTURE_2D,
texture.raw,
raw,
0,
);
let fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
Expand Down Expand Up @@ -1386,9 +1450,13 @@ impl RenderingBackend for GlContext {
.unwrap_or_else(|| panic!("Image count in bindings and shader did not match!"));
if let Some(gl_loc) = shader_image.gl_loc {
let texture = self.textures.get(*bindings_image);
let raw = match texture.raw {
TextureOrRenderbuffer::Texture(id) => id,
TextureOrRenderbuffer::Renderbuffer(id) => id,
};
unsafe {
self.cache
.bind_texture(n, texture.params.kind.into(), texture.raw);
.bind_texture(n, texture.params.kind.into(), raw);
glUniform1i(gl_loc, n as i32);
}
}
Expand Down
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