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minor adjustments to health thrower, reduced medic rpg ammo cost to 15 #156

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clipsize reduced to 75, ammoprice increased, reduced alpha on particles so players can see, decreased cost of medic rpg ammo for consistency with demo's rockets, reduced spore launcher ammo price from 15->10

clipsize reduced to 75, ammoprice increased, reduced alpha on particles so players can see, decreased cost of medic rpg ammo for consistency with demo's rockets, reduced spore launcher ammo price from 15->10
this might eventually get reverted
@@ -163,13 +163,13 @@ SWEP.Animations = {
Time = 0.5,
ShellEjectAt = 0,
RestoreAmmo = 1,
SoundTable = { { s = "", p = 100, v = 75, t = 0.1, c = CHAN_ITEM, ind = 1, bg = 1, } },
-- SoundTable = { { s = "", p = 100, v = 75, t = 0.1, c = CHAN_ITEM, ind = 1, bg = 1, } },
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dont comment these out, just delete them

if CLIENT then
SWEP.Hook_ModifyBodygroups = function(wep, data)
local vm = data.vm
-- local wm = true
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should be removed

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@wrefgtzweve wrefgtzweve left a comment

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small nitpicks here and there

p:SetVelocity(((Hitpos - Startpos):GetNormal() * math.random(500, 800)) + VectorRand() * math.random(1, 60) + Vector(0,0,20))
p:SetCollide(true)
p:SetColor(40, 40, 40)
for e = 1, 2 do
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if e isn't used replace it with _

p:SetCollide(true)
p:SetColor(40, 40, 40)
for e = 1, 2 do
local g = self.Emitter:Add("particles/smokey", Startpos)
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instead of g this can be something like particle, no need for 1 char vars. it just makes the code harder to read.

@@ -5,7 +5,7 @@ function EFFECT:Init(data)
has_burner = true
end
local light = DynamicLight( math.random( 0, 9999999 ) )
if(light) then
if (light) then
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you can remove the useless parentheses here

@@ -19,7 +19,7 @@ function EFFECT:Init(data)
light.Size = 128;
light.Decay = 64;
light.Brightness = 3;
light.DieTime = CurTime()+1;
light.DieTime = CurTime() + 1;
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the ; can entirely be removed

@@ -28,7 +28,7 @@ function EFFECT:Init(data)

local FlameEmitter = ParticleEmitter(data:GetOrigin())

for i=0, 16 do
for i = 0, 16 do
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if i isn't used replace it with _

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2 participants