This is an effort to reverse-engineer the Raspberry Pi license key check for MPEG-2 and VC-1 hardware video encoding.
A patch for start.elf
, a firmwware blob for the VideoCore IV processor used by
all Raspberry Pi models, was posted to
reddit
by /u/fuck_the_mpeg_la
on 03-03-2017:
cd /boot
cp start.elf start.elf_backup && \
perl -pne 's/\x47\xE9362H\x3C\x18/\x47\xE9362H\x3C\x1F/g' < start.elf_backup > start.elf
Applying it to a
4.14.44 start.elf
(latest as of time of writing) results in the following diff:
$ diff <(xxd -e start.elf_backup) <(xxd -e start.elf)
38340c38340
< 00095c30: 400703a4 40161799 3633e947 183c4832 ...@[email protected]<.
---
> 00095c30: 400703a4 40161799 3633e947 1f3c4832 ...@[email protected]<.
$ md5sum start.elf_backup start.elf
8327a0720f806814b677efaeb94a7671 start.elf_backup
fe55537c71b22e8f8c1a92257da2c45b start.elf
Some initial analysis was done by q3k on Hacker News:
Yes, it seems to patch a licensing function at 0xEC95FD4 [1] to always return 1, by patching the jump at 0xEC95FE2 (that should be only taken for the always-allowed H263 codec) to always be taken, thus always allowing all codecs.
The initial entry point is disassembled using the VideoCore IV plugin for IDA Pro 6 by hermanhermitage.
After loading and analyzing start.elf
, we can find the is_licensed
routine
at address 0xEC96290
by jumping to the file offset given to us by xxd
beforehand. The relevant code sections are available in
sub_EC96290.asm and is_licensed.asm.
not_WMV9: ; CODE XREF: is_licensed+56�j
cmp r7, 'MPG2'
cmpeq r6, 0
bne not_MPG2
ld r1, 0x1DC0(gp) ; XREF 0xEE86680 dword_EE86680
addcmpbne r1, 0, 0, return_1
not_MPG2: ; CODE XREF: is_licensed+68�j
cmp r7, 'WVC1'
cmpeq r6, 0
bne deny
ld r2, 0x2120(gp) ; XREF 0xEE869E0 dword_EE869E0
addcmpbeq r2, 0, 0, deny
Here, two memory locations (0xEE86680
for MPEG-2 and 0xEE869E0
for VC-1)
that point to the .bss
segment are checked to determine the return value of
is_licensed
. There are no other obvious references to these locations in
start.elf
, so memory-breakpoint debugging (TBD) is probably needed.