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Custom Crosshair - Coloring + tweakable crosshair
* Basic default crosshair coloring functionality for textured crosshair * Custom crosshair - Have the ability to tweak/adjust the parameters such as size, gap, dot, outline, etc... * Custom crosshair - Add top line toggle + circle radius+segments * NeoUI::SliderU8, unify setting with crosshair struct * Abs/Screen half sizing, self managed NeoUI section * Thickness to direct px control, odd will always have bias-sides * Import/export crosshair * fixes NeotokyoRebuild#604
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#include "neo_hud_crosshair.h" | ||
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#include "filesystem.h" | ||
#include "vgui/ISurface.h" | ||
#include "vgui_controls/Controls.h" | ||
#include "ui/neo_root.h" | ||
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ConVar neo_cl_crosshair_style("neo_cl_crosshair_style", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the crosshair style. 0 = default, 1 = custom", true, 0.0f, true, CROSSHAIR_STYLE__TOTAL); | ||
ConVar neo_cl_crosshair_color_r("neo_cl_crosshair_color_r", "255", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the red value of the crosshair color", true, 0.0f, true, UCHAR_MAX); | ||
ConVar neo_cl_crosshair_color_g("neo_cl_crosshair_color_g", "255", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the green value of the crosshair color", true, 0.0f, true, UCHAR_MAX); | ||
ConVar neo_cl_crosshair_color_b("neo_cl_crosshair_color_b", "255", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the blue value of the crosshair color", true, 0.0f, true, UCHAR_MAX); | ||
ConVar neo_cl_crosshair_color_a("neo_cl_crosshair_color_a", "255", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the alpha value of the crosshair color", true, 0.0f, true, UCHAR_MAX); | ||
ConVar neo_cl_crosshair_size("neo_cl_crosshair_size", "15", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the size of the crosshair (custom only)", true, 0.0f, true, CROSSHAIR_MAX_SIZE); | ||
ConVar neo_cl_crosshair_size_screen("neo_cl_crosshair_size_screen", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the size of the crosshair by half-screen scale (custom only)", true, 0.0f, true, 1.0f); | ||
ConVar neo_cl_crosshair_size_type("neo_cl_crosshair_size_type", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the size unit used for the crosshair. 0 = neo_cl_crosshair_size, 1 = neo_cl_crosshair_size_screen (custom only)", true, 0.0f, true, (CROSSHAIR_SIZETYPE__TOTAL - 1)); | ||
ConVar neo_cl_crosshair_thickness("neo_cl_crosshair_thickness", "1", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the thickness of the crosshair (custom only)", true, 0.0f, true, CROSSHAIR_MAX_THICKNESS); | ||
ConVar neo_cl_crosshair_gap("neo_cl_crosshair_gap", "5", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the gap of the crosshair (custom only)", true, 0.0f, true, CROSSHAIR_MAX_GAP); | ||
ConVar neo_cl_crosshair_outline("neo_cl_crosshair_outline", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the crosshair outline (custom only)", true, 0.0f, true, CROSSHAIR_MAX_OUTLINE); | ||
ConVar neo_cl_crosshair_center_dot("neo_cl_crosshair_center_dot", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the size of the center dot (custom only)", true, 0.0f, true, CROSSHAIR_MAX_CENTER_DOT); | ||
ConVar neo_cl_crosshair_top_line("neo_cl_crosshair_top_line", "1", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set if the top line will be shown (custom only)", true, 0.0f, true, 1.0f); | ||
ConVar neo_cl_crosshair_circle_radius("neo_cl_crosshair_circle_radius", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the circle radius of the crosshair (custom only)", true, 0.0f, true, CROSSHAIR_MAX_CIRCLE_RAD); | ||
ConVar neo_cl_crosshair_circle_segments("neo_cl_crosshair_circle_segments", "30", FCVAR_ARCHIVE | FCVAR_USERINFO, "Set the segments of the circle (custom only)", true, 0.0f, true, CROSSHAIR_MAX_CIRCLE_SEGMENTS); | ||
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static const char *INTERNAL_CROSSHAIR_FILES[CROSSHAIR_STYLE__TOTAL] = { "vgui/hud/crosshair", "" }; | ||
const char **CROSSHAIR_FILES = INTERNAL_CROSSHAIR_FILES; | ||
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static const wchar_t *INTERNAL_CROSSHAIR_LABELS[CROSSHAIR_STYLE__TOTAL] = { L"Default", L"Custom" }; | ||
const wchar_t **CROSSHAIR_LABELS = INTERNAL_CROSSHAIR_LABELS; | ||
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static const wchar_t *INTERNAL_CROSSHAIR_SIZETYPE_LABELS[CROSSHAIR_SIZETYPE__TOTAL] = { L"Absolute", L"Screen halves" }; | ||
const wchar_t **CROSSHAIR_SIZETYPE_LABELS = INTERNAL_CROSSHAIR_SIZETYPE_LABELS; | ||
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void PaintCrosshair(const CrosshairInfo &crh, const int x, const int y) | ||
{ | ||
if (crh.iSize > 0) | ||
{ | ||
int iSize = crh.iSize; | ||
if (crh.iESizeType == CROSSHAIR_SIZETYPE_SCREEN) | ||
{ | ||
int wide, tall; | ||
vgui::surface()->GetScreenSize(wide, tall); | ||
iSize = (crh.flScrSize * (max(wide, tall) / 2)); | ||
} | ||
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const bool bOdd = ((crh.iThick % 2) == 1); | ||
const int iHalf = crh.iThick / 2; | ||
const int iStartThick = bOdd ? iHalf + 1 : iHalf; | ||
const int iEndThick = iHalf; | ||
vgui::IntRect iRects[4] = { | ||
{ -iSize - crh.iGap, -iStartThick, -crh.iGap, iEndThick }, // Left | ||
{ crh.iGap, -iStartThick, crh.iGap + iSize, iEndThick }, // Right | ||
{ -iStartThick, crh.iGap, iEndThick, crh.iGap + iSize }, // Bottom | ||
{ -iStartThick, -iSize - crh.iGap, iEndThick, -crh.iGap }, // Top (Must be last for bTopLine) | ||
}; | ||
for (vgui::IntRect &rect : iRects) | ||
{ | ||
rect.x0 += x; | ||
rect.y0 += y; | ||
rect.x1 += x; | ||
rect.y1 += y; | ||
} | ||
const int iRectSize = (crh.bTopLine) ? 4 : 3; | ||
if (crh.iOutline > 0) | ||
{ | ||
vgui::IntRect iOutRects[4] = {}; | ||
V_memcpy(iOutRects, iRects, sizeof(vgui::IntRect) * 4); | ||
for (vgui::IntRect &rect : iOutRects) | ||
{ | ||
rect.x0 -= crh.iOutline; | ||
rect.y0 -= crh.iOutline; | ||
rect.x1 += crh.iOutline; | ||
rect.y1 += crh.iOutline; | ||
} | ||
vgui::surface()->DrawSetColor(COLOR_BLACK); | ||
vgui::surface()->DrawFilledRectArray(iOutRects, iRectSize); | ||
} | ||
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vgui::surface()->DrawSetColor(crh.color); | ||
vgui::surface()->DrawFilledRectArray(iRects, iRectSize); | ||
} | ||
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if (crh.iCenterDot > 0) | ||
{ | ||
if (crh.iOutline > 0) | ||
{ | ||
vgui::surface()->DrawSetColor(COLOR_BLACK); | ||
vgui::surface()->DrawFilledRect(-crh.iCenterDot + x -crh.iOutline, -crh.iCenterDot + y -crh.iOutline, | ||
crh.iCenterDot + x +crh.iOutline, crh.iCenterDot + y +crh.iOutline); | ||
} | ||
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vgui::surface()->DrawSetColor(crh.color); | ||
vgui::surface()->DrawFilledRect(-crh.iCenterDot + x, -crh.iCenterDot + y, | ||
crh.iCenterDot + x, crh.iCenterDot + y); | ||
} | ||
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if (crh.iCircleRad > 0 && crh.iCircleSegments > 0) | ||
{ | ||
vgui::surface()->DrawOutlinedCircle(x, y, crh.iCircleRad, crh.iCircleSegments); | ||
} | ||
} | ||
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// NEO WARNING (nullsystem): When adding new/removing items to serialize, only append enum one after another | ||
// before the NEOXHAIR_SERIAL__LATESTPLUSONE section! | ||
// When working on this put in the current in-dev/unreleased version for the enum name. | ||
enum NeoXHairSerial | ||
{ | ||
NEOXHAIR_SERIAL_PREALPHA_V8_2 = 1, | ||
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NEOXHAIR_SERIAL__LATESTPLUSONE, | ||
NEOXHAIR_SERIAL_CURRENT = NEOXHAIR_SERIAL__LATESTPLUSONE - 1, | ||
}; | ||
static constexpr unsigned int MAGIC_NUMBER = 0x15AF104B; | ||
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void ImportCrosshair(CrosshairInfo *crh, const char *szFullpath) | ||
{ | ||
if (!szFullpath) | ||
{ | ||
return; | ||
} | ||
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CUtlBuffer buf(0, 0, CUtlBuffer::READ_ONLY); | ||
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if (!filesystem->ReadFile(szFullpath, nullptr, buf)) | ||
{ | ||
Msg("[CROSSHAIR]: Failed to read file: %s", szFullpath); | ||
return; | ||
} | ||
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if (buf.GetUnsignedInt() != MAGIC_NUMBER) | ||
{ | ||
return; | ||
} | ||
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const int version = buf.GetInt(); | ||
if (version < 1 || version > NEOXHAIR_SERIAL_CURRENT) | ||
{ | ||
Msg("[CROSSHAIR]: File corrupted, invalid version %d", version); | ||
return; | ||
} | ||
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crh->color.SetRawColor(buf.GetInt()); | ||
crh->iESizeType = buf.GetInt(); | ||
crh->iSize = buf.GetInt(); | ||
crh->flScrSize = buf.GetFloat(); | ||
crh->iThick = buf.GetInt(); | ||
crh->iGap = buf.GetInt(); | ||
crh->iOutline = buf.GetInt(); | ||
crh->iCenterDot = buf.GetInt(); | ||
crh->bTopLine = buf.GetChar(); | ||
crh->iCircleRad = buf.GetInt(); | ||
crh->iCircleSegments = buf.GetInt(); | ||
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g_pNeoRoot->m_ns.bModified = true; | ||
} | ||
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void ExportCrosshair(CrosshairInfo *crh, const char *szFullpath) | ||
{ | ||
if (!szFullpath) | ||
{ | ||
return; | ||
} | ||
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CUtlBuffer buf; | ||
buf.PutUnsignedInt(MAGIC_NUMBER); | ||
buf.PutInt(NEOXHAIR_SERIAL_CURRENT); | ||
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buf.PutInt(crh->color.GetRawColor()); | ||
buf.PutInt(crh->iESizeType); | ||
buf.PutInt(crh->iSize); | ||
buf.PutFloat(crh->flScrSize); | ||
buf.PutInt(crh->iThick); | ||
buf.PutInt(crh->iGap); | ||
buf.PutInt(crh->iOutline); | ||
buf.PutInt(crh->iCenterDot); | ||
buf.PutChar(crh->bTopLine); | ||
buf.PutInt(crh->iCircleRad); | ||
buf.PutInt(crh->iCircleSegments); | ||
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if (!filesystem->WriteFile(szFullpath, nullptr, buf)) | ||
{ | ||
Msg("[CROSSHAIR]: Failed to write file: %s", szFullpath); | ||
} | ||
} |
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