Default Servers provides a simple solution for modpack creators trying to ship out default server lists to players.
Instead of overwriting the servers.dat file, which often leads to player-added servers being deleted on updates,
Default Servers allows you to ship default data inside config/default-servers.json
. This file is loaded at runtime
and will populate the servers.dat file if it does not exist.
The default config file is composed of a list of server entries, as seen below:
{
"servers": [
{
"name": "All of Fabric",
"ip": "127.0.0.1",
"forced": false
},
{
"name": "My Epic Server",
"ip": "127.0.0.1",
"resources": "enabled",
"forced": false
},
{
"name": "Gamer Time",
"ip": "127.0.0.1",
"forced": true
}
]
}
name
and ip
fields are required, while resources
and forced
are optional.
Resources can be one of the following values:
- "enabled" - server will automatically download resource packs
- "disabled" - server will not download resource packs
- "prompt" - server will prompt for resource packs [default]
If forced
is set to true (default: false), the server will be added to the servers.dat list on boot regardless of whether the file already exists.
If a server entry with the same IP address already exists, the entry will not be added.
Default Servers is available under MIT.