Releases: oneup03/VRto3D
Releases Β· oneup03/VRto3D
V3.0.1
- Significantly better Frame Sequential (3DVision) support thanks to PhartGames' WibbleWobble software! Runs much more stably and can now run independent of Nvidia driver versions
- Fixed Convergence/Zero Parallax calculation to use the proper Off-Axis calculation instead of the incorrect Toe-In calculation that was used previously. All released profiles have been updated to use proper convergence. If you created any personal profiles, you will need to update them.
4.0
is the new default convergence and a good neutral value to start from - Added Auto Depth Listener so that mods can command a different depth value dynamically. Use
Ctrl + F11
to toggle it off/on (on is default on startup) - Added 3DoF OpenTrack UDP support. Set
use_open_track
to true and changeopen_track_port
if you need to in default_config.json to use it. Can be used in combination with Pitch/Yaw emulation similar to gyro aim - Added option to use SteamVR dashboard. Set
dash_enable
to true in default_config.json to use it - FoV settings now also store in game profiles, so you can have different settings per-game
- Beep pitch lowered to be less annoying
- All UEVR/RealVR configuration files and instructions updated for DLSS4
Full Changelog: V2.0.0...V3.0.1
[2025-02-26] VRto3D r200@aa6a7ef
Commits
- aa6a7ef: Add Open Track Port option (OneUp)
V2.0.0
This release is not backwards compatible with previous releases!
Delete your Steam\steamapps\common\SteamVR\drivers\vrto3d
folder and Steam\config\steamvr.vrsettings
before installing this one!
- Main configuration moved to
Documents\My Games\vrto3d\default_config.json
default_config.json
is generated on first startup of SteamVR after VRto3D is installed- Settings with a
+
are stored/loaded to/from profiles and can be reloaded fromdefault_config.json
usingCtrl + F10
- Rewrote Profiles so that they are more easily modified and shareable
- depth & convergence, user hotkeys, and pitch/yaw emulation settings are stored
- Make changes in
default_config.json
as needed for a game ( and then reload withCtrl + F10
if SteamVR is running) - Start the game
- Make additional adjustments in-game using hotkeys
- Press
Ctrl+F7
to save the profile - Profile will automatically load each time you launch the game
- Profiles are stored in
Documents\My Games\vrto3d\
- Official RealVR support as of RealVR V14.1.0. See Instructions
- Added
ctrl_toggle_type
so that pitch/yaw control can be either"toggle"
or"hold"
off num_user_settings
and numbering your user presets are deprecated and no longer needed
Full Changelog: V1.7.0...V2.0.0
V1.7.0
- Rewrote pitch/yaw emulation handling. Significantly improved judder
- Added hotkeys to adjust
ctrl_sensitivity
usingCtrl -
andCtrl +
- Added hotkeys to adjust
pitch_radius
usingCtrl [
andCtrl ]
Full Changelog: V1.6.0...V1.7.0
V1.6.0
OUTDATED PROFILE INFO. See V2.0.0
- Added per-game configurations!
- depth & convergence, user hotkeys, and pitch/yaw emulation settings are stored
- Make changes in
default.vrsettings
as needed for the game (need to restart SteamVR after changing) - Load the game
- Make additional adjustments in-game using hotkeys
- Press
Ctrl+F7
to save the profile - Profile will automatically load each time you launch the game
- Profiles are stored in
Steam\config\steamvr.vrsettings
- Added a new hotkey to reload the startup settings using
Ctrl + F10
- Can load these defaults then press
Ctrl+F7
to save over a game's profile if needed
- Can load these defaults then press
- Slightly Improve judder of pitch/yaw emulation
- Cleanup and add some keyboard/mouse hotkeys
Full Changelog: V1.5.0...V1.6.0
V1.5.0
- Make Borderless Windowed the default again as OpenVR compatibility seems to have improved
- Fix stutter when using pitch/yaw emulation in single display mode
- Fix Yaw position wraparound error
- Make default presets all use same convergence setting. Changing convergence in-game can cause black bars on the side of the screen, so you should find a convergence you like, save it for all your presets, and restart the game.
- Improve performance when switching to another preset
- Add XInput Guide button as a hotkey (cannot be used in combinations)
- Add Combination hotkeys for XInput. They can be defined like this:
"XINPUT_GAMEPAD_A+XINPUT_GAMEPAD_B"
- Update SR Display instructions for 1.0 release of srReShade
Full Changelog: V1.4.1...V1.5.0
V1.4.1
- Force SteamVR to use the render resolution defined in VRto3D's settings
- Added instructions for Leia/Acer SR/SpatialLabs displays
- Cleanup readme instructions to be more organized
Full Changelog: V1.4.0...V1.4.1
V1.4.0
- Re-added debug display mode as an optional parameter
debug_enable
in default.vrsettings. This will make more games work in Single-Display mode, but may cause framerate issues and is incompatible with some OpenVR mods (use OpenXR instead) and incompatible with 3DVision- UEVR GUI elements will display properly and Luke Ross mods will work for example
- SteamVR Status window will now let you know when your Headset window isn't fullscreen and let you toggle it on. This is useful for Multi-Display mode as when the Headset window isn't fullscreen, the game may not render or render incorrectly.
- Removed
hdr_enable
setting as it did nothing and SteamVR doesn't fully support HDR currently
Full Changelog: V1.3.0...V1.4.0
V1.3.0
- Added support for Single Display mode by locking the headset window in the foreground using
Ctrl+F8
see README for details. Doesn't work with 3DVision - Improved 3DVision support
- Full resolution per-eye can now be achieved by using DSR 4x without a performance hit - see README
- Stability of 3D activation greatly improved
- Compatibility with VR mods improved - you should now be able to run any game+mod that doesn't require newer drivers
- The need to use SpecialK is now gone (remove SteamVR launch parameters if you have any)
- If you run into issues, do a clean install and also delete your
Steam\steamapps\common\SteamVR
folder
- Added
render_width
andrender_height
to set the resolution per-eyehalf_enable
is now deprecated and shouldn't be used
- Fixed compatibility with OpenVR mods - should now be able to run UEVR and REFramework in OpenVR mode
- Fixed framerate/refresh rate mismatch
- Added configurable
pose_reset_key
that is useful when using pitch/yaw emulation - Added
pitch_radius
setting that can make the camera move up and over/down and under while it is pitching up/down. This is useful for 3rd person games and particularly Luke Ross mods
Full Changelog: V1.2.0...V1.3.0
V1.2.0
- Added Instructions for 3DVision, Interlaced, Checkerboard, Anaglyph rendering
- Added configurable toggle key to turn on/off pitch & yaw emulation
- Added toggle for HMD height to Ctrl + F9 for games that force a floor calibration
- Fixed HMD proximity sensor causing some VR games to pause
Full Changelog: V1.1.0...V1.2.0