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Releases: oneup03/VRto3D

V3.0.1

25 Feb 03:23
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  • Significantly better Frame Sequential (3DVision) support thanks to PhartGames' WibbleWobble software! Runs much more stably and can now run independent of Nvidia driver versions
  • Fixed Convergence/Zero Parallax calculation to use the proper Off-Axis calculation instead of the incorrect Toe-In calculation that was used previously. All released profiles have been updated to use proper convergence. If you created any personal profiles, you will need to update them. 4.0 is the new default convergence and a good neutral value to start from
  • Added Auto Depth Listener so that mods can command a different depth value dynamically. Use Ctrl + F11 to toggle it off/on (on is default on startup)
  • Added 3DoF OpenTrack UDP support. Set use_open_track to true and change open_track_port if you need to in default_config.json to use it. Can be used in combination with Pitch/Yaw emulation similar to gyro aim
  • Added option to use SteamVR dashboard. Set dash_enable to true in default_config.json to use it
  • FoV settings now also store in game profiles, so you can have different settings per-game
  • Beep pitch lowered to be less annoying
  • All UEVR/RealVR configuration files and instructions updated for DLSS4

Full Changelog: V2.0.0...V3.0.1

[2025-02-26] VRto3D r200@aa6a7ef

26 Feb 00:16
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Pre-release

Commits

  • aa6a7ef: Add Open Track Port option (OneUp)

V2.0.0

05 Oct 20:44
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This release is not backwards compatible with previous releases!

Delete your Steam\steamapps\common\SteamVR\drivers\vrto3d folder and Steam\config\steamvr.vrsettings before installing this one!

  • Main configuration moved to Documents\My Games\vrto3d\default_config.json
  • default_config.json is generated on first startup of SteamVR after VRto3D is installed
  • Settings with a + are stored/loaded to/from profiles and can be reloaded from default_config.json using Ctrl + F10
  • Rewrote Profiles so that they are more easily modified and shareable
    • depth & convergence, user hotkeys, and pitch/yaw emulation settings are stored
    • Make changes in default_config.json as needed for a game ( and then reload with Ctrl + F10 if SteamVR is running)
    • Start the game
    • Make additional adjustments in-game using hotkeys
    • Press Ctrl+F7 to save the profile
    • Profile will automatically load each time you launch the game
    • Profiles are stored in Documents\My Games\vrto3d\
  • Official RealVR support as of RealVR V14.1.0. See Instructions
  • Added ctrl_toggle_type so that pitch/yaw control can be either "toggle" or "hold" off
  • num_user_settings and numbering your user presets are deprecated and no longer needed

Full Changelog: V1.7.0...V2.0.0

V1.7.0

23 Sep 17:42
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  • Rewrote pitch/yaw emulation handling. Significantly improved judder
  • Added hotkeys to adjust ctrl_sensitivity using Ctrl - and Ctrl +
  • Added hotkeys to adjust pitch_radius using Ctrl [ and Ctrl ]

Full Changelog: V1.6.0...V1.7.0

V1.6.0

21 Sep 17:09
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OUTDATED PROFILE INFO. See V2.0.0

  • Added per-game configurations!
    • depth & convergence, user hotkeys, and pitch/yaw emulation settings are stored
    • Make changes in default.vrsettings as needed for the game (need to restart SteamVR after changing)
    • Load the game
    • Make additional adjustments in-game using hotkeys
    • Press Ctrl+F7 to save the profile
    • Profile will automatically load each time you launch the game
    • Profiles are stored in Steam\config\steamvr.vrsettings
  • Added a new hotkey to reload the startup settings using Ctrl + F10
    • Can load these defaults then press Ctrl+F7 to save over a game's profile if needed
  • Slightly Improve judder of pitch/yaw emulation
  • Cleanup and add some keyboard/mouse hotkeys

Full Changelog: V1.5.0...V1.6.0

V1.5.0

14 Sep 16:52
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  • Make Borderless Windowed the default again as OpenVR compatibility seems to have improved
  • Fix stutter when using pitch/yaw emulation in single display mode
  • Fix Yaw position wraparound error
  • Make default presets all use same convergence setting. Changing convergence in-game can cause black bars on the side of the screen, so you should find a convergence you like, save it for all your presets, and restart the game.
  • Improve performance when switching to another preset
  • Add XInput Guide button as a hotkey (cannot be used in combinations)
  • Add Combination hotkeys for XInput. They can be defined like this: "XINPUT_GAMEPAD_A+XINPUT_GAMEPAD_B"
  • Update SR Display instructions for 1.0 release of srReShade

Full Changelog: V1.4.1...V1.5.0

V1.4.1

31 Aug 20:46
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  • Force SteamVR to use the render resolution defined in VRto3D's settings
  • Added instructions for Leia/Acer SR/SpatialLabs displays
  • Cleanup readme instructions to be more organized

Full Changelog: V1.4.0...V1.4.1

V1.4.0

24 Jul 05:23
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  • Re-added debug display mode as an optional parameter debug_enable in default.vrsettings. This will make more games work in Single-Display mode, but may cause framerate issues and is incompatible with some OpenVR mods (use OpenXR instead) and incompatible with 3DVision
    • UEVR GUI elements will display properly and Luke Ross mods will work for example
  • SteamVR Status window will now let you know when your Headset window isn't fullscreen and let you toggle it on. This is useful for Multi-Display mode as when the Headset window isn't fullscreen, the game may not render or render incorrectly.
  • Removed hdr_enable setting as it did nothing and SteamVR doesn't fully support HDR currently

Full Changelog: V1.3.0...V1.4.0

V1.3.0

20 Jul 13:06
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  • Added support for Single Display mode by locking the headset window in the foreground using Ctrl+F8 see README for details. Doesn't work with 3DVision
  • Improved 3DVision support
    • Full resolution per-eye can now be achieved by using DSR 4x without a performance hit - see README
    • Stability of 3D activation greatly improved
    • Compatibility with VR mods improved - you should now be able to run any game+mod that doesn't require newer drivers
    • The need to use SpecialK is now gone (remove SteamVR launch parameters if you have any)
    • If you run into issues, do a clean install and also delete your Steam\steamapps\common\SteamVR folder
  • Added render_width and render_height to set the resolution per-eye
    • half_enable is now deprecated and shouldn't be used
  • Fixed compatibility with OpenVR mods - should now be able to run UEVR and REFramework in OpenVR mode
  • Fixed framerate/refresh rate mismatch
  • Added configurable pose_reset_key that is useful when using pitch/yaw emulation
  • Added pitch_radius setting that can make the camera move up and over/down and under while it is pitching up/down. This is useful for 3rd person games and particularly Luke Ross mods

Full Changelog: V1.2.0...V1.3.0

V1.2.0

13 Jul 04:35
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  • Added Instructions for 3DVision, Interlaced, Checkerboard, Anaglyph rendering
  • Added configurable toggle key to turn on/off pitch & yaw emulation
  • Added toggle for HMD height to Ctrl + F9 for games that force a floor calibration
  • Fixed HMD proximity sensor causing some VR games to pause

Full Changelog: V1.1.0...V1.2.0