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opengamedata-doc

Repository for documentation on OpenGameData code

See the manual live at read the docs

Organization

The OpenGameData documentation manual is broken down into 8 Units, plus the "Unit 0" containing introductory material. Each unit is made up of several chapters. Together, the units describe all parts of the OpenGameData infrastructure.

The units are as follows:

  1. Introduction & Organization An overview of the OpenGameData project and documentation.
  2. OpenGameData Core Basics:
    The basics of using OpenGameData Core, including configuration and basic data exports.
  3. Event Data:
    A discussion of the OpenGameData Event Schema, and the several software packages used to collect event data.
  4. Detectors & Feature Engineering:
    How to write data Generators in OpenGameData Core to create refined analytics from raw event data.
  5. Core Architecture:
    A comprehensive review of the data processing architecture in OpenGameData Core, including how to integrate Core components into your own 3rd-party tool(s).
  6. OpenGameData APIs:
    Documentation of the OpenGameData APIs for data storage and access.
  7. Data Analysis & Visualization Tools:
    An introduction to OpenGameData-based tools for data analysis, including Jupyter Notebook templates and data dashboards.
  8. Meta-Documentation:
    Documentation for contributors working on core OGD infrastructure and documentation, covering topics such as coding conventions and our software reference platform.
  9. Core API Reference:
    API reference for the OpenGameData Core Python package.

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