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Added: out of bounds checks for RakNet arrays #905
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@@ -451,7 +452,9 @@ void RakNetLegacyNetwork::OnPlayerConnect(RakNet::RPCParameters* rpcParams, void | |||
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network->networkEventDispatcher.dispatch(&NetworkEventHandler::onPeerConnect, *newPeer); | |||
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network->playerRemoteSystem[newPeer->getID()] = remoteSystem; | |||
auto poolID = newPeer->getID(); |
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This doesn't make sense to me - if a new peer was just created successfully (non null) then their ID should be valid
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if (!player) | ||
{ | ||
return; | ||
} | ||
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playerFromRakIndex[rid] = nullptr; | ||
playerRemoteSystem[player->getID()] = nullptr; | ||
auto poolID = player->getID(); |
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Same issue here
@@ -361,7 +361,10 @@ class RakNetLegacyNetwork final : public Network, public CoreEventHandler, publi | |||
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unsigned getPing(const IPlayer& peer) override | |||
{ | |||
auto remoteSystem = playerRemoteSystem[peer.getID()]; | |||
auto poolID = peer.getID(); | |||
if(poolID < 0 || poolID >= PLAYER_POOL_SIZE) return -1; |
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And here
Fixes several potential server crashes due to access array out of bounds.