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* Moved some unfinished stuff from 0.3 release to 0.4 in ROADMAP
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* Removed clipping of game area since it would seem that I was incorrect in thinking that was the behavior of the real client.
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Nate Fries committed Jun 16, 2009
1 parent 36fce2c commit eba1a5c
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116 changes: 58 additions & 58 deletions ROADMAP
Original file line number Diff line number Diff line change
@@ -1,58 +1,58 @@
YATC Roadmap
============
Here's a small proposed roadmap for YATC. Changes are ok before work starts
on a certain release, changing after not recommended. (0.1 being exception.)

Work on areas not outlined for a release should be discouraged. Order in the
list also kind of denotes priority.

For the latest roadmap, see:
http://tornado.zrs.hr/~ivucica/otflyspray/index.php?do=roadmap&project=2
(link no longer working)

Note: at the moment this was assembled only by ivucica, other developers
should comment.

0.1 +
---
* full multilevel map rendering +
* moving +
* console +
* talking +
* rendering inventory +

0.2
---
* party shields +
* skulls +
* smooth creature scrolling +
* smooth screen scrolling +
* turning +
* skill window +
* fix the status window not appearing after one login failure +

* attacking +
* using +

0.3
---
* ghosting +
* outfit change window +
* trading
* party options +
* opening containers +
* private messaging with tabs +
* moving items +/-
* remove dependence of animations upon VALUE/g_fps, make it VALUE*(ms difference between updates with SDL_GetTicks())/1000

(due to lack of time, these were moved from 0.2 to 0.3)
* add extra base classes to Item/ItemUI et al, to kick out casting *UI to *
* completely fixing GL engine


? replacing GLICT with YATC-specific GUI

0.4
---
* vip
* battle window +
YATC Roadmap
============
Here's a small proposed roadmap for YATC. Changes are ok before work starts
on a certain release, changing after not recommended. (0.1 being exception.)
Work on areas not outlined for a release should be discouraged. Order in the
list also kind of denotes priority.
For the latest roadmap, see:
http://tornado.zrs.hr/~ivucica/otflyspray/index.php?do=roadmap&project=2
(link no longer working)
Note: at the moment this was assembled only by ivucica, other developers
should comment.
0.1 +
---
* full multilevel map rendering +
* moving +
* console +
* talking +
* rendering inventory +
0.2
---
* party shields +
* skulls +
* smooth creature scrolling +
* smooth screen scrolling +
* turning +
* skill window +
* fix the status window not appearing after one login failure +
* attacking +
* using +
0.3
---
* ghosting +
* outfit change window +
* trading
* party options +
* opening containers +
* private messaging with tabs +
* moving items +/-
* remove dependence of animations upon VALUE/g_fps, make it VALUE*(ms difference between updates with SDL_GetTicks())/1000
? replacing GLICT with YATC-specific GUI
0.4
---
* vip
* battle window +
(due to lack of time, these were moved from 0.2 to 0.4)
* add extra base classes to Item/ItemUI et al, to kick out casting *UI to *
* completely fixing GL engine
2 changes: 1 addition & 1 deletion mapui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ void MapUI::renderMap()
m_scale = scaledSize/32;

m_x = -scaledSize*2; m_y = -scaledSize*2;
g_engine->setClipping(/*scaledSize*2 + m_x,scaledSize*2 + m_y,*/scaledSize,scaledSize,13*scaledSize,9*scaledSize);
g_engine->setClipping(/*scaledSize*2 + m_x,scaledSize*2 + m_y,*/0,0,15*scaledSize,11*scaledSize);

// NOTE (nfries88): Draw black under the game area, this will make blank tiles appear black like in the official client.
g_engine->drawRectangle(0, 0, 15*scaledSize, 11*scaledSize, oRGBA(0, 0, 0, 255));
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