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fix: creatureOnTargetCombat eventcallback #3432

fix: creatureOnTargetCombat eventcallback

fix: creatureOnTargetCombat eventcallback #3432

Triggered via pull request April 8, 2024 07:34
Status Failure
Total duration 5m 48s
Artifacts

build-windows-cmake.yml

on: pull_request
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Matrix: job
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6 errors and 3 warnings
windows-2022-windows-release: src/creatures/combat/combat.cpp#L409
'g_callbacks': identifier not found
windows-2022-windows-release: src/creatures/combat/combat.cpp#L409
'EventCallback_t': is not a class or namespace name
windows-2022-windows-release: src/creatures/combat/combat.cpp#L409
'creatureOnTargetCombat': undeclared identifier
windows-2022-windows-release: src/creatures/combat/combat.cpp#L409
'EventCallback': is not a class or namespace name
windows-2022-windows-release: src/creatures/combat/combat.cpp#L409
'creatureOnTargetCombat': undeclared identifier
windows-2022-windows-release
run-cmake action execution failed: 'Error: "'D:\a\_temp\-133242984\cmake-3.29.1-windows-x86_64\bin\cmake.exe' failed with error code: '1'.'
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: styfle/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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The following actions uses node12 which is deprecated and will be forced to run on node16: styfle/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
windows-2022-windows-release
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.