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fix: monsters bestiary class (#1908)
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When opening the bestiary window in the Tibia client, the Hybrids category appeared instead of Humanoid. And besides, there were only four monsters inside.
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artdev-br authored Nov 25, 2023
1 parent 278d857 commit 63de456
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Showing 4 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion data-otservbr-global/monster/reptiles/boar_man.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ monster.outfit = {

monster.raceId = 2339
monster.Bestiary = {
class = "Hybrids",
class = "Humanoid",
race = BESTY_RACE_HUMANOID,
toKill = 2500,
FirstUnlock = 100,
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/reptiles/crape_man.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ monster.outfit = {

monster.raceId = 2337
monster.Bestiary = {
class = "Hybrids",
class = "Humanoid",
race = BESTY_RACE_HUMANOID,
toKill = 2500,
FirstUnlock = 100,
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/reptiles/liodile.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ monster.outfit = {

monster.raceId = 2338
monster.Bestiary = {
class = "Hybrids",
class = "Humanoid",
race = BESTY_RACE_HUMANOID,
toKill = 2500,
FirstUnlock = 100,
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/reptiles/rhindeer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ monster.outfit = {

monster.raceId = 2342
monster.Bestiary = {
class = "Hybrids",
class = "Humanoid",
race = BESTY_RACE_HUMANOID,
toKill = 2500,
FirstUnlock = 100,
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