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feat: default promotion npc
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omarcopires committed Mar 22, 2024
1 parent 12d7f2a commit 82a7086
Showing 1 changed file with 174 additions and 0 deletions.
174 changes: 174 additions & 0 deletions data-canary/npc/king_canary.lua
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local internalNpcName = "King Canary"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
lookType = 332,
}

npcConfig.flags = {
floorchange = false,
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
npcHandler:onCloseChannel(npc, creature)
end

local function creatureSayCallback(npc, creature, type, message)
local player = Player(creature)
local playerId = player:getId()

if not npcHandler:checkInteraction(npc, creature) then
return false
end

if (MsgContains(message, "outfit")) or (MsgContains(message, "addon")) then
npcHandler:say("In exchange for a truly generous donation, I will offer a special outfit. Do you want to make a donation?", npc, creature)
npcHandler:setTopic(playerId, 1)
elseif MsgContains(message, "yes") then
if npcHandler:getTopic(playerId) == 1 then
npcHandler:say({
"Excellent! Now, let me explain. If you donate 1.000.000.000 gold pieces, you will be entitled to wear a unique outfit. ...",
"You will be entitled to wear the {armor} for 500.000.000 gold pieces, {helmet} for an additional 250.000.000 and the {boots} for another 250.000.000 gold pieces. ...",
"What will it be?",
}, npc, creature)
npcHandler:setTopic(playerId, 2)
elseif npcHandler:getTopic(playerId) == 2 then
npcHandler:say("In that case, return to me once you made up your mind.", npc, creature)
npcHandler:setTopic(playerId, 0)
elseif npcHandler:getTopic(playerId) == 3 then
if player:kv():get("golden-outfit-quest") < 1 then
if player:getMoney() + player:getBankBalance() >= 500000000 then
local inbox = player:getStoreInbox()
local inboxItems = inbox:getItems()
if inbox and #inboxItems <= inbox:getMaxCapacity() then
local decoKit = inbox:addItem(ITEM_DECORATION_KIT, 1)
local decoItemName = ItemType(31510):getName()
decoKit:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "You bought this item in the Store.\nUnwrap it in your own house to create a " .. decoItemName .. ".")
decoKit:setCustomAttribute("unWrapId", 31510)
npcHandler:say("Take this armor as a token of great gratitude. Let us forever remember this day, my friend!", npc, creature)
player:removeMoneyBank(500000000)
player:addOutfit(1211)
player:addOutfit(1210)
player:getPosition():sendMagicEffect(CONST_ME_EARLY_THUNDERs)
player:kv():set("golden-outfit-quest", 1)
else
npcHandler:say("Please make sure you have free slots in your store inbox.", npc, creature)
end
else
npcHandler:say("You do not have enough money to donate that amount.", npc, creature)
end
else
npcHandler:say("You alread have that addon.", npc, creature)
end
npcHandler:setTopic(playerId, 2)
elseif npcHandler:getTopic(playerId) == 4 then
if player:kv():get("golden-outfit-quest") == 1 then
if player:kv():get("golden-outfit-quest") < 2 then
if player:getMoney() + player:getBankBalance() >= 250000000 then
npcHandler:say("Take this helmet as a token of great gratitude. Let us forever remember this day, my friend. ", npc, creature)
player:removeMoneyBank(250000000)
player:addOutfitAddon(1210, 1)
player:addOutfitAddon(1211, 1)
player:getPosition():sendMagicEffect(CONST_ME_EARLY_THUNDER)
player:kv():set("golden-outfit-quest", 2)
npcHandler:setTopic(playerId, 2)
else
npcHandler:say("You do not have enough money to donate that amount.", npc, creature)
npcHandler:setTopic(playerId, 2)
end
else
npcHandler:say("You alread have that outfit.", npc, creature)
npcHandler:setTopic(playerId, 2)
end
else
npcHandler:say("You need to donate {armor} outfit first.", npc, creature)
npcHandler:setTopic(playerId, 2)
end
npcHandler:setTopic(playerId, 2)
elseif npcHandler:getTopic(playerId) == 5 then
if player:kv():get("golden-outfit-quest") == 2 then
if player:kv():get("golden-outfit-quest") < 3 then
if player:getMoney() + player:getBankBalance() >= 250000000 then
npcHandler:say("Take this boots as a token of great gratitude. Let us forever remember this day, my friend. ", npc, creature)
player:removeMoneyBank(250000000)
player:addOutfitAddon(1210, 2)
player:addOutfitAddon(1211, 2)
player:getPosition():sendMagicEffect(CONST_ME_EARLY_THUNDER)
player:kv():set("golden-outfit-quest", 3)
npcHandler:setTopic(playerId, 2)
else
npcHandler:say("You do not have enough money to donate that amount.", npc, creature)
npcHandler:setTopic(playerId, 2)
end
else
npcHandler:say("You alread have that outfit.", npc, creature)
npcHandler:setTopic(playerId, 2)
end
else
npcHandler:say("You need to donate {helmet} addon first.", npc, creature)
npcHandler:setTopic(playerId, 2)
end
npcHandler:setTopic(playerId, 2)
end
elseif (MsgContains(message, "armor")) and npcHandler:getTopic(playerId) == 2 then
npcHandler:say("So you would like to donate 500.000.000 gold pieces which in return will entitle you to wear a unique armor?", npc, creature)
npcHandler:setTopic(playerId, 3)
elseif (MsgContains(message, "helmet")) and npcHandler:getTopic(playerId) == 2 then
npcHandler:say("So you would like to donate 250.000.000 gold pieces which in return will entitle you to wear unique helmet?", npc, creature)
npcHandler:setTopic(playerId, 4)
elseif (MsgContains(message, "boots")) and npcHandler:getTopic(playerId) == 2 then
npcHandler:say("So you would like to donate 250.000.000 gold pieces which in return will entitle you to wear a unique boots?", npc, creature)
npcHandler:setTopic(playerId, 5)
end
end

-- Promotion
local node1 = keywordHandler:addKeyword({ "promot" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "I can promote you for 20000 gold coins. Do you want me to promote you?" })
node1:addChildKeyword({ "yes" }, StdModule.promotePlayer, { npcHandler = npcHandler, cost = 20000, level = 20, text = "Congratulations! You are now promoted." })
node1:addChildKeyword({ "no" }, StdModule.say, { npcHandler = npcHandler, onlyFocus = true, text = "Alright then, come back when you are ready.", reset = true })

-- Greeting message
keywordHandler:addGreetKeyword({ "hail king" }, { npcHandler = npcHandler, text = "Hiho, may fire and earth bless you, my child. Are you looking for a promotion?" })
keywordHandler:addGreetKeyword({ "salutations king" }, { npcHandler = npcHandler, text = "Hiho, may fire and earth bless you, my child. Are you looking for a promotion?" })

npcHandler:setMessage(MESSAGE_WALKAWAY, "Farewell, |PLAYERNAME|, my child!")

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setCallback(CALLBACK_GREET, greetCallback)

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)

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