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fix: item usage mechanics to obtain Phantasmal Jade (#3112)
This fixes the item usage mechanics for obtaining the Phantasmal Jade mount. It ensures that the correct number of items are used, and the mount is granted when all requirements are met. Additionally, it automates the registration of item IDs to simplify the code and reduce redundancy. Close #3100
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data/scripts/actions/items/usable_phantasmal_jade_items.lua
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Original file line number | Diff line number | Diff line change |
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local config = { | ||
requiredItems = { | ||
[34072] = { key = "spectral-horseshoes", count = 4 }, | ||
[34073] = { key = "spectral-saddle", count = 1 }, | ||
[34074] = { key = "spectral-horse-tac", count = 1 }, | ||
}, | ||
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mountId = 167, | ||
} | ||
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local usablePhantasmalJadeItems = Action() | ||
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function usablePhantasmalJadeItems.onUse(player, item, fromPosition, target, toPosition, isHotkey) | ||
local itemInfo = config.requiredItems[item:getId()] | ||
if not itemInfo then | ||
return true | ||
end | ||
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if player:hasMount(config.mountId) then | ||
return true | ||
end | ||
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local currentCount = (player:kv():get(itemInfo.key) or 0) + 1 | ||
player:kv():set(itemInfo.key, currentCount) | ||
player:getPosition():sendMagicEffect(CONST_ME_HOLYDAMAGE) | ||
item:remove(1) | ||
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for _, info in pairs(config.requiredItems) do | ||
if (player:kv():get(info.key) or 0) < info.count then | ||
return true | ||
end | ||
end | ||
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player:addMount(config.mountId) | ||
player:addAchievement("Natural Born Cowboy") | ||
player:addAchievement("You got Horse Power") | ||
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Phantasmal jade is now yours!") | ||
return true | ||
end | ||
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for itemId, _ in pairs(config.requiredItems) do | ||
usablePhantasmalJadeItems:id(itemId) | ||
end | ||
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usablePhantasmalJadeItems:register() |