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110
src/creatures/players/components/player_forge_history.cpp
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/** | ||
* Canary - A free and open-source MMORPG server emulator | ||
* Copyright (©) 2019-2022 OpenTibiaBR <[email protected]> | ||
* Repository: https://github.com/opentibiabr/canary | ||
* License: https://github.com/opentibiabr/canary/blob/main/LICENSE | ||
* Contributors: https://github.com/opentibiabr/canary/graphs/contributors | ||
* Website: https://docs.opentibiabr.org/ | ||
*/ | ||
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#include "creatures/players/components/player_forge_history.hpp" | ||
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#include "database/database.hpp" | ||
#include "creatures/players/player.hpp" | ||
#include "utils/tools.hpp" | ||
#include "game/scheduling/save_manager.hpp" | ||
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PlayerForgeHistory::PlayerForgeHistory(Player &player) : | ||
m_player(player) { } | ||
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const std::vector<ForgeHistory> &PlayerForgeHistory::get() const { | ||
return m_history; | ||
} | ||
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void PlayerForgeHistory::add(const ForgeHistory &history) { | ||
m_history.push_back(history); | ||
m_modifiedHistory.push_back(history); | ||
} | ||
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void PlayerForgeHistory::remove(int historyId) { | ||
m_removedHistoryIds.push_back(historyId); | ||
m_history.erase( | ||
std::remove_if(m_history.begin(), m_history.end(), [historyId](const ForgeHistory &h) { return h.id == historyId; }), | ||
m_history.end() | ||
); | ||
} | ||
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bool PlayerForgeHistory::load() { | ||
auto playerGUID = m_player.getGUID(); | ||
Database &db = Database::getInstance(); | ||
auto query = fmt::format("SELECT * FROM forge_history WHERE player_id = {}", playerGUID); | ||
const DBResult_ptr &result = db.storeQuery(query); | ||
if (!result) { | ||
g_logger().debug("Failed to load forge history for player with ID: {}", playerGUID); | ||
return false; | ||
} | ||
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do { | ||
ForgeHistory history; | ||
history.id = result->getNumber<int>("id"); | ||
history.actionType = static_cast<ForgeAction_t>(result->getNumber<uint8_t>("action_type")); | ||
history.description = result->getString("description"); | ||
history.createdAt = result->getNumber<uint64_t>("done_at"); | ||
history.success = result->getNumber<bool>("is_success"); | ||
m_history.push_back(history); | ||
} while (result->next()); | ||
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return true; | ||
} | ||
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bool PlayerForgeHistory::save() { | ||
if (m_modifiedHistory.empty() && m_removedHistoryIds.empty()) { | ||
return true; | ||
} | ||
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auto playerGUID = m_player.getGUID(); | ||
auto removedHistoryIds = m_removedHistoryIds; | ||
auto modifiedHistory = m_modifiedHistory; | ||
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auto forgeHistorySaveTask = [playerGUID, removedHistoryIds, modifiedHistory]() mutable { | ||
Database &db = Database::getInstance(); | ||
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if (!removedHistoryIds.empty()) { | ||
std::string idsToDelete = fmt::format("{}", fmt::join(removedHistoryIds, ", ")); | ||
std::string deleteQuery = fmt::format( | ||
"DELETE FROM `forge_history` WHERE `player_id` = {} AND `id` IN ({})", | ||
playerGUID, idsToDelete | ||
); | ||
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if (!db.executeQuery(deleteQuery)) { | ||
g_logger().error("Failed to delete forge history entries for player with ID: {}", playerGUID); | ||
return; | ||
} | ||
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removedHistoryIds.clear(); | ||
} | ||
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DBInsert insertQuery("INSERT INTO `forge_history` (`id`, `player_id`, `action_type`, `description`, `done_at`, `is_success`) VALUES "); | ||
insertQuery.upsert({ "action_type", "description", "done_at", "is_success" }); | ||
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for (const auto &history : modifiedHistory) { | ||
auto row = fmt::format("{}, {}, {}, {}, {}, {}", history.id, playerGUID, history.actionType, db.escapeString(history.description), history.createdAt, history.success ? 1 : 0); | ||
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if (!insertQuery.addRow(row)) { | ||
g_logger().warn("Failed to add forge history entry for player with ID: {}", playerGUID); | ||
return; | ||
} | ||
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g_logger().debug("Added forge history entry date: {}, for player with ID: {}", formatDate(history.createdAt / 1000), playerGUID); | ||
} | ||
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if (!insertQuery.execute()) { | ||
g_logger().error("Failed to execute insertion for forge history entries for player with ID: {}", playerGUID); | ||
return; | ||
} | ||
}; | ||
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g_saveManager().addTask(forgeHistorySaveTask, "PlayerForgeHistory::save - forgeHistorySaveTask"); | ||
m_modifiedHistory.clear(); | ||
return true; | ||
} |
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/** | ||
* Canary - A free and open-source MMORPG server emulator | ||
* Copyright (©) 2019-2022 OpenTibiaBR <[email protected]> | ||
* Repository: https://github.com/opentibiabr/canary | ||
* License: https://github.com/opentibiabr/canary/blob/main/LICENSE | ||
* Contributors: https://github.com/opentibiabr/canary/graphs/contributors | ||
* Website: https://docs.opentibiabr.org/ | ||
*/ | ||
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#pragma once | ||
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#include "enums/forge_conversion.hpp" | ||
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class Player; | ||
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struct ForgeHistory { | ||
ForgeAction_t actionType = ForgeAction_t::FUSION; | ||
uint8_t tier = 0; | ||
uint8_t bonus = 0; | ||
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uint64_t createdAt; | ||
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uint16_t id = 0; | ||
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uint64_t cost = 0; | ||
uint64_t dustCost = 0; | ||
uint64_t coresCost = 0; | ||
uint64_t gained = 0; | ||
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bool success = false; | ||
bool tierLoss = false; | ||
bool successCore = false; | ||
bool tierCore = false; | ||
bool convergence = false; | ||
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std::string description; | ||
std::string firstItemName; | ||
std::string secondItemName; | ||
}; | ||
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class PlayerForgeHistory { | ||
public: | ||
PlayerForgeHistory(Player &player); | ||
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const std::vector<ForgeHistory> &get() const; | ||
void add(const ForgeHistory &history); | ||
void remove(int historyId); | ||
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bool load(); | ||
bool save(); | ||
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private: | ||
std::vector<ForgeHistory> m_history; | ||
std::vector<ForgeHistory> m_modifiedHistory; | ||
std::vector<uint16_t> m_removedHistoryIds; | ||
Player &m_player; | ||
}; |
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Original file line number | Diff line number | Diff line change |
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/** | ||
* Canary - A free and open-source MMORPG server emulator | ||
* Copyright (©) 2019-2022 OpenTibiaBR <[email protected]> | ||
* Repository: https://github.com/opentibiabr/canary | ||
* License: https://github.com/opentibiabr/canary/blob/main/LICENSE | ||
* Contributors: https://github.com/opentibiabr/canary/graphs/contributors | ||
* Website: https://docs.opentibiabr.org/ | ||
*/ | ||
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#include "creatures/players/components/player_stash.hpp" | ||
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#include "database/database.hpp" | ||
#include "items/item.hpp" | ||
#include "creatures/players/player.hpp" | ||
#include "game/scheduling/save_manager.hpp" | ||
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PlayerStash::PlayerStash(Player &player) : | ||
m_player(player) { } | ||
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void PlayerStash::add(uint16_t itemId, uint32_t amount) { | ||
const auto it = m_stashItems.find(itemId); | ||
if (it != m_stashItems.end()) { | ||
m_stashItems[itemId] += amount; | ||
} else { | ||
m_stashItems[itemId] = amount; | ||
} | ||
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m_modifiedItems[itemId] = m_stashItems[itemId]; // Track added/modified items | ||
m_removedItems.erase(itemId); // Remove from removed if it was there | ||
} | ||
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uint32_t PlayerStash::getCount(uint16_t itemId) const { | ||
const auto it = m_stashItems.find(itemId); | ||
if (it != m_stashItems.end()) { | ||
return it->second; | ||
} | ||
return 0; | ||
} | ||
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bool PlayerStash::remove(uint16_t itemId, uint32_t amount) { | ||
auto it = m_stashItems.find(itemId); | ||
if (it != m_stashItems.end()) { | ||
if (it->second > amount) { | ||
m_stashItems[itemId] -= amount; | ||
m_modifiedItems[itemId] = m_stashItems[itemId]; // Track modified item | ||
} else if (it->second == amount) { | ||
m_stashItems.erase(itemId); | ||
m_removedItems.insert(itemId); // Track removed item | ||
m_modifiedItems.erase(itemId); // Ensure it's not in added items | ||
} else { | ||
return false; | ||
} | ||
return true; | ||
} | ||
return false; | ||
} | ||
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bool PlayerStash::find(uint16_t itemId) const { | ||
return m_stashItems.find(itemId) != m_stashItems.end(); | ||
} | ||
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const std::map<uint16_t, uint32_t> &PlayerStash::getItems() const { | ||
return m_stashItems; | ||
} | ||
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uint16_t PlayerStash::getSize() const { | ||
uint16_t size = 0; | ||
for (const auto &[itemId, itemCount] : m_stashItems) { | ||
size += ceil(itemCount / static_cast<float_t>(Item::items[itemId].stackSize)); | ||
} | ||
return size; | ||
} | ||
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bool PlayerStash::save() { | ||
if (m_modifiedItems.empty() && m_removedItems.empty()) { | ||
return true; | ||
} | ||
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const auto playerGUID = m_player.getGUID(); | ||
auto removedItems = m_removedItems; | ||
auto modifiedItems = m_modifiedItems; | ||
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auto stashSaveTask = [playerGUID, removedItems, modifiedItems]() mutable { | ||
Database &db = Database::getInstance(); | ||
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if (!removedItems.empty()) { | ||
std::string removedItemIds = fmt::format("{}", fmt::join(removedItems, ", ")); | ||
std::string deleteQuery = fmt::format( | ||
"DELETE FROM `player_stash` WHERE `player_id` = {} AND `item_id` IN ({})", | ||
playerGUID, removedItemIds | ||
); | ||
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if (!db.executeQuery(deleteQuery)) { | ||
g_logger().error("[PlayerStash::save] - Failed to delete removed items for player: {}", playerGUID); | ||
return; | ||
} | ||
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removedItems.clear(); | ||
} | ||
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DBInsert insertQuery("INSERT INTO `player_stash` (`player_id`, `item_id`, `item_count`) VALUES "); | ||
insertQuery.upsert({ "item_count" }); | ||
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for (const auto &[itemId, itemCount] : modifiedItems) { | ||
auto row = fmt::format("{}, {}, {}", playerGUID, itemId, itemCount); | ||
if (!insertQuery.addRow(row)) { | ||
g_logger().warn("[PlayerStash::save] - Failed to add row for stash item: {}", itemId); | ||
return; | ||
} | ||
} | ||
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if (!insertQuery.execute()) { | ||
g_logger().error("[PlayerStash::save] - Failed to execute insertion for modified stash items for player: {}", playerGUID); | ||
return; | ||
} | ||
}; | ||
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g_saveManager().addTask(stashSaveTask, "PlayerStash::save - stashSaveTask"); | ||
m_modifiedItems.clear(); | ||
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return true; | ||
} | ||
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bool PlayerStash::load() { | ||
Database &db = Database::getInstance(); | ||
auto query = fmt::format("SELECT `item_count`, `item_id` FROM `player_stash` WHERE `player_id` = {}", m_player.getGUID()); | ||
const DBResult_ptr &result = db.storeQuery(query); | ||
if (!result) { | ||
g_logger().debug("[PlayerStash::load] - Failed to load stash items for player: {}", m_player.getName()); | ||
return false; | ||
} | ||
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do { | ||
int itemId = result->getNumber<uint16_t>("item_id"); | ||
int itemCount = result->getNumber<uint32_t>("item_count"); | ||
// The PlayerStash::add function should not be used, to avoid incrementing the add/modified maps | ||
m_stashItems[itemId] = itemCount; | ||
} while (result->next()); | ||
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return true; | ||
} |
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@@ -0,0 +1,40 @@ | ||
/** | ||
* Canary - A free and open-source MMORPG server emulator | ||
* Copyright (©) 2019-2022 OpenTibiaBR <[email protected]> | ||
* Repository: https://github.com/opentibiabr/canary | ||
* License: https://github.com/opentibiabr/canary/blob/main/LICENSE | ||
* Contributors: https://github.com/opentibiabr/canary/graphs/contributors | ||
* Website: https://docs.opentibiabr.org/ | ||
*/ | ||
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#pragma once | ||
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class Player; | ||
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class PlayerStash { | ||
public: | ||
PlayerStash(Player &player); | ||
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void add(uint16_t itemId, uint32_t count = 1); | ||
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uint32_t getCount(uint16_t itemId) const; | ||
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bool remove(uint16_t itemId, uint32_t amount); | ||
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bool find(uint16_t itemId) const; | ||
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const std::map<uint16_t, uint32_t> &getItems() const; | ||
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uint16_t getSize() const; | ||
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bool load(); | ||
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bool save(); | ||
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private: | ||
// Map of <itemId, itemCount> for the stash | ||
std::map<uint16_t, uint32_t> m_stashItems; | ||
std::map<uint16_t, uint32_t> m_modifiedItems; | ||
std::set<uint16_t> m_removedItems; | ||
Player &m_player; | ||
}; |
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