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fix: house transfer owner only in startup #1621
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…ripted-weapon-and-moveevent * upstream/main: (21 commits) improve: revision of codes in data/ (#1374) fix: questlog message (#1648) improve: ensure players are removed from zones on death (#1650) improve: zstream static (#1644) feat: adding training shield and exercise shields (#1607) feat: benchmark tools (#1649) improve: optimize house/kv saves (#1634) fix: wong prey race ids and trashholder items (#1643) fix: move store items only to house tile (#1642) fix: attr condition enums (subid foods and others) (#1641) docs: add TNT Cloud support (#1639) fix: house transfer owner only in startup (#1621) fix: transfer house item (#1633) fix: some getUserdataShared and transfer house (sell) (#1632) fix: ammotype sanguine crossbow (#1624) feat: update talkactions add_addons and add_mounts (#1612) feature: imbuements get slot items (#1628) fix: reward container add charges to the items on boss death (#1629) improve: convert NetworkMessage and Combat to shared_ptr (#1627) feat: config.lua option for enable/disable mount in protection zone (#1599) ...
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The transfer of houses is now permitted only during server restarts to prevent server freezing when moving items to the depot. While this is not the most sophisticated solution, it's the simplest and least error-prone due to the base's complexity. This approach mirrors what CipSoft employs in the global version of Tibia and effectively addresses the issue without introducing possible new bugs.
Additional updates include modifications to NPCs to sell the new kit, which displays the item's sprite in the wrap container. Support for using old kits remains, allowing players to convert them into new ones.
Unrelated changes affecting houses:
• Purchasing a house with items still inside is no longer possible. This prevents issues in rare scenarios, such as incomplete item transfers due to console closure.
• Introduced an "all" parameter to the "/r" command for removing all items from a tile.
• Removed the "allowpickUpAble" tags from ground/border and derived items. These were initially implemented to enable item "throwing" onto tiles. Now, an item can be thrown only if its type is "trashholder," fulfilling the same purpose. This change was made because the check for items inside the house before purchasing relies on the "pickupable" tag, which is not applicable to tiles and derivatives.
Resolves #439
Resolves #402