fix: stop loop on internalDecayItem function #1725
Merged
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This fixes a critical issue where an infinite loop is triggered if an item attempts to decay to an ID that matches its equip or unequip transformation ID. Previously, this scenario would lead to an endless loop, causing performance degradation and potentially leading to application instability.
The fix involves adding a conditional check to identify this edge case and take appropriate action, such as removing the item and logging an error, thereby breaking the loop, and maintaining application performance.
Includes: