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fix: adjustments to block move inbox store items to floor #1856

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11 changes: 11 additions & 0 deletions src/game/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1102,6 +1102,17 @@ void Game::playerMoveThing(uint32_t playerId, const Position &fromPos, uint16_t
playerMoveCreature(player, movingCreature, movingCreature->getPosition(), tile);
}
} else if (thing->getItem()) {

if (thing->getItem()->isStoreItem()) {
// '0x40' -> To store inbox.
// '0x41' -> To depot.
// '0x42:0x50' -> To all depot slot.
if (toPos.y < 0x40 || toPos.y > 0x50) {
player->sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
return;
}
}

std::shared_ptr<Cylinder> toCylinder = internalGetCylinder(player, toPos);
if (!toCylinder) {
player->sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
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