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Converting Lua numbers to unsigned integer types in C++ can be problematic due to Lua's lua_tonumber function defaulting to -1 when no explicit integer is defined. This poses an overflow risk when casting to unsigned types like uint32_t or uint16_t in C++, as negative values translate to large positive numbers.
This pull request addresses the issue by implementing a check in the Lua-to-C++ conversion function. If lua_tonumber returns a negative value, we adjust the value to 0 for unsigned types. This ensures safe and accurate conversion of Lua values to C++ unsigned integers, avoiding unexpected overflow and maintaining data integrity.