fix: division by zero in spell cooldown calculation #1988
Merged
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Fixes potential division by zero error in the spell cooldown calculation. We have introduced a safety check to ensure rate_cooldown is not zero or extremely close to zero before performing the division. In cases where rate_cooldown is too small; it is reset to a minimal safe value to maintain functionality and avoid arithmetic exceptions. This change ensures stable and error-free operation even with small rate_cooldown values.
Resolves #1920
Resolves #1977