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- Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
LogicBlocks
PublicHuman-friendly, hierarchical and serializable state machines for games and apps in C#.GodotNodeInterfaces
PublicSerialization
Public- Godot-specific JSON converters for Chickensoft.Serialization.
- C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
- Lightweight collections, utilities, and general interface types to help make maintainable code.
GodotGameTemplate
Public- Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.
csharp-language-server
PublicSaveFileBuilder
PublicCompose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.setup-godot
PublicGodotTestDriver
PublicPowerUps
Public archiveEditorConfig
PublicSuperNodes
Public archivegodot-test-driver
PublicGoDotNet
Public archiveState machines, notifiers, and other utilities for C# Godot development.Bloc.NET
Publicgo_dot_dep
Public archive