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This is a course project for Computational Geometry & GPGPU in NUS SoC Summer Workshop 2018.

Linear Programming (LP) is a technique for the optimization of a linear objective function, subject to linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the intersection of finitely many half-spaces. Each linear programming algorithm finds a point in the polyhedron where this function has the smallest (or largest) value if such a point exists.

We used CUDA\THRUST toolkit to solve the 2D Linear Programming problem on the GPU. This repo includes a parallel implementation of Migiddo's Algorithm and an advanced version with some tricks called V-Shape that runs faster than the original one.

Thanks to my friends Xintong and Xinyi.

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Solve Linear Programming in two dimensions on GPU.

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