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Improve dev env setup & iOS compilation instructions #647

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295 changes: 163 additions & 132 deletions main/docs/technical/build-osmand/how-to-compile-the-ios-version.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,140 +4,171 @@ sidebar_position: 6

# How to Compile the iOS Version

1. First setup the **[development environment](setup-the-dev-environment.md)**.
2. Install Xcode from AppStore (Last tested 14.2)
3. Install Xcode command-line tools
```
$ xcode-select --install
```
Or in case of errors try to download and install it from Apple site: <https://developer.apple.com/download/all/?q=xcode>.

4. Log in into Xcode account (optional)
In case if you don't have Apple Developer account. Open Xcode and go to preferences (via top menu)
```
Preferences -> Accounts
```
Press `+` button. You can log in with your AppleID (login and password from your iOS/macOS devices). Follow Xcode instructions.
For OsmAnd team members: send your AppleID login, so you will be added to to developers list. When you'll get email with invite message activate it.
Close Xcode.

5. Install command-line tools- cmake, svn, cocoapods
```
$ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
$ brew install svn
$ brew install cmake # tested on 3.25.2, 3.19, 3.11

# for intel
$ sudo gem install cocoapods

# for m1
$ brew install cocoapods
```
6. Download and instal Java jdk 17
```
# for intel
https://download.oracle.com/java/17/archive/jdk-17.0.11_macos-x64_bin.dmg

# for m1
https://download.oracle.com/java/17/archive/jdk-17.0.11_macos-aarch64_bin.dmg
```

7. Create new text file. Or update if it exist.
```
$ mkdir ~/.gradle
$ nano ~/.gradle/gradle.properties
```

Paste this content into it. Save file and restart computer.

```
## Project-wide Gradle settings.
#
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
#
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxMetaspaceSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxMetaspaceSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8

org.gradle.daemon=true

org.gradle.jvmargs=-Xmx4096m -XX:MaxMetaspaceSize=2048m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8

#
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects

org.gradle.parallel=true
org.gradle.caching=true

#Fri Apr 08 18:47:31 EEST 2016
# android.useDeprecatedNdk=true
```

8. Run `prepare.sh` to compile Qt library and download external dependencies
```
$ cd ios
$ ./prepare.sh
```

Error: `Xcode not set up properly. You may need to confirm the license...`.
Solution: switch XcodeCommandLineTools to Xcode app, confirm the license and switch it back.
```
$ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
$ sudo xcodebuild -license accept
$ sudo xcode-select --switch /Library/Developer/CommandLineTools
```

Solution 2: check if xcrun is available: ``` /usr/bin/xcrun -find xcrun ```. If you've got: ``` xcrun: error: unable to find utility "xcrun", not a developer tool or in PATH ```. Then open Xcode > Preferences > Locations and in field "Command Line Tools" select your command line tools "Xcode XX.X" And run `$ ./prepare.sh` again.

Solution 3: Error: `CMake Error ... iphoneos is not an iOS SDK`.
```
$ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
```

Solution 4: If you've got error like this: ``` CMake Error at CMakeLists.txt:1 (cmake_minimum_required): CMake 3.21.2 or higher is required. You are running version 3.11.2 ```. Then download dmg installer from CMake web site and perfom manual instalation. And run `$ ./prepare.sh` again.
```
https://cmake.org/download/
```

Solution 5: If you've got error like this: ```Failed to configure 'qtbase-ios' for 'ios.simulator.clang.static', aborting...```. Go to folded ```core/external/qtbase-ios/``` and delete all folders starting with ```upstream```. And run `$ ./prepare.sh` again.
1. Set up the **[development environment](setup-the-dev-environment.md)**
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  • Fix grammar
  • Formatting and wording changes

2. Install Xcode from the App Store (the last tested version is `16.2`)
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Update last tested Xcode version to 16.2.

3. Install Command Line Tools for Xcode:

```
$ xcode-select --install
```
Or—in case of an error—try to download and install it from Apple's website: <https://developer.apple.com/download/all/?q=xcode>
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4. Log in to Xcode account (optional)

In case you don't have an Apple Developer account.

1. Open Xcode and go to _Preferences_ → _Accounts_ (via the top menu)
2. Press the `+` button. You can log in with your Apple ID (login and password from your iOS/macOS devices). Follow Xcode instructions.
3. _For OsmAnd team members:_ send your Apple ID login, so you will be added to the list of developers. You'll get email with an invite message—activate it.
4. Close Xcode.

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  • Break down instructions to steps
  • Formatting and wording changes

5. Install command-line tools: `cmake`, `svn`, `cocoapods`:
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```
$ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
$ brew install svn
$ brew install cmake # tested on 3.25.2, 3.19, 3.11

# for Intel
$ sudo gem install cocoapods

# for Apple silicon
$ brew install cocoapods
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Correct chip series' name and capitalization.

```

6. Download and install Java JDK 17

- For Intel-based Macs: <https://download.oracle.com/java/17/archive/jdk-17.0.11_macos-x64_bin.dmg>
- For Apple silicon Macs: <https://download.oracle.com/java/17/archive/jdk-17.0.11_macos-aarch64_bin.dmg>

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Format links in fenced code blocks as links.

7. Create a new text file or update if it exists:
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```
$ mkdir ~/.gradle
$ nano ~/.gradle/gradle.properties
```

1. Paste this content into it:
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  • Break down instructions to steps
  • Remove seemingly unnecessary empty lines
  • Formatting changes


```
## Project-wide Gradle settings.
#
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
#
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxMetaspaceSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxMetaspaceSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8

org.gradle.daemon=true
org.gradle.jvmargs=-Xmx4096m -XX:MaxMetaspaceSize=2048m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8

# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects

org.gradle.parallel=true
org.gradle.caching=true

#Fri Apr 08 18:47:31 EEST 2016
# android.useDeprecatedNdk=true
```

2. Save the file
3. Restart your computer

8. Run `prepare.sh` to compile the Qt library and download external dependencies:

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```
$ cd ios
$ ./prepare.sh
```

1. **Error:** `Xcode not set up properly. You may need to confirm the license...`

**Solution 1:** switch _Command Line Tools for Xcode_ to the Xcode app, confirm the license and switch it back:

```
$ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
$ sudo xcodebuild -license accept
$ sudo xcode-select --switch /Library/Developer/CommandLineTools
```

**Solution 2:** check if `xcrun` is available:

```
/usr/bin/xcrun -find xcrun
```

If you've got `xcrun: error: unable to find utility "xcrun", not a developer tool or in PATH`: open _Xcode → Preferences → Locations_ and in field _Command Line Tools_ select your command line tools _Xcode XX.X_ and run `./prepare.sh` again.

2. **Error:** `CMake Error ... iphoneos is not an iOS SDK`

**Solution:** Run:
```
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
```

3. **Error:** `CMake Error at CMakeLists.txt:1 (cmake_minimum_required): CMake 3.21.2 or higher is required. You are running version 3.11.2`

**Solution:** Download the `.dmg` installer from the CMake website and perfom a manual installation: <https://cmake.org/download/>. Then run `./prepare.sh` again.

4. **Error:** `Failed to configure 'qtbase-ios' for 'ios.simulator.clang.static', aborting...`

**Solution:** Go to folder `core/externals/qtbase-ios` and delete all folders starting with `upstream`. Then run `./prepare.sh` again.
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  • Logically restructure & reformat errors and solutions
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9. Open `osmand.xcworkspace` in Xcode
10. First build.
Set the build target to `OsmAnd Maps`. (Near play/stop buttons). Select as target your device or as one of iOS simulators. But don't use default 'Any iOS Device (arm64)'. Build the project (play button).
11. Troubleshooting - cleaning temp files.
- In case of build errors you can press in Xcode: ```Product -> Clean build folder```
- Close Xcode.
- Delete `baked` and `binaries` folders in `OsmAnd` directory (if it already exists).
- Go to folded ```core/external/qtbase-ios/``` and delete all folders starting with ```upstream```.
- Delete Xcode DerivedData folder: ``` rm -rf ~/Library/Developer/Xcode/DerivedData ```
- Check that all repositories are up to date and on correct branches.
- Restart your computer. (Yes, it can help).
- Then run `$ ./prepare.sh`
- Open XCode and try to build the project again.

12. Troubleshooting (m1 mac)
- In case of ```ld: library not found for -lOsmAndCore_static_standalone```:
- Project Navigator -> OsmAnd_projects -> OsmAnd_projects (in Project/Targets list) -> Build settings -> All -> Architectures -> Excluded Architectures -> Debug
- Add string field of type ```Any IOS Simulator SDK``` with value ```arm64```. (you will need to add it after each prepare.sh run)
- Build project. In case of errors, make all instructions from ```11. Troubleshooting - cleaning temp files.``` and ```prepare.sh``` once again.
10. First build

1. Set the build target to _OsmAnd Maps_ (near Play/Stop buttons)
2. Select your device or one of iOS simulators as the target device. Don't use the default _Any iOS Device (arm64)_!
3. Build the project (Play button)

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11. In case of build errors: clean temp files

- Select _Product_ → _Clean Build Folder..._ in Xcode
- Close Xcode
- Delete the `baked` and `binaries` folders in the `OsmAnd` directory (if they exist)
- Go to folder `core/externals/qtbase-ios` and delete all folders starting with `upstream`
- Delete the Xcode `DerivedData` folder:
```
rm -rf ~/Library/Developer/Xcode/DerivedData
```
- Check that all repositories are up to date and on correct branches
- Restart your computer (yes, it can help)
- Run `./prepare.sh`
- Open Xcode and try to build the project again

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12. **Error:** `ld: library not found for -lOsmAndCore_static_standalone` on Apple silicon Macs

- Open _Project Navigator_ and click on *OsmAnd_projects*
- Click on *OsmAnd_projects* under the _PROJECT_ section
- Open _Build Settings_ → _All_ → _Architectures_ → _Excluded Architectures_ → _Debug_
- Add a string field of type `Any IOS Simulator SDK` with the value `arm64` (you will need to add it after each `./prepare.sh` run)
- Build the project
- In case of errors, follow all instructions in the previous numbered step and run `./prepare.sh` again
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13. Kotlin debug addon (optional)
```
$ brew install xcode-kotlin
$ xcode-kotlin install
$ xcode-kotlin sync
```

15. Qt debug addon (optional). If you want to see Qt values in debug mode run this:
```
$ mkdir -p ~/qtlldb
$ git clone https://github.com/gbooker/lldb-qt-formatters ~/qtlldb
$ touch ~/.lldbinit
$ echo "command script import ~/qtlldb/both.py" >> ~/.lldbinit
```
After set this parameters reboot your computer.

Install the Kotlin Native Xcode Plugin for debugging Kotlin code. Run:

```
brew install xcode-kotlin
xcode-kotlin install
xcode-kotlin sync
```
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15. Qt debug addon (optional)

If you want to see Qt values in debug mode, run:

```
mkdir -p ~/qtlldb
git clone https://github.com/gbooker/lldb-qt-formatters ~/qtlldb
touch ~/.lldbinit
echo "command script import ~/qtlldb/both.py" >> ~/.lldbinit
```

Then reboot your computer.
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72 changes: 46 additions & 26 deletions main/docs/technical/build-osmand/setup-the-dev-environment.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,10 +2,10 @@
sidebar_position: 4
---

# How to Setup the Development Environment
# How to Set Up the Development Environment


To setup the development environment, you need to install the [repo utility](https://source.android.com/setup/develop#repo) and use the following [repo manifest](https://github.com/osmandapp/OsmAnd-manifest/blob/master/readonly.xml) or [any other configuration](https://github.com/osmandapp/OsmAnd-manifest).
To set up the development environment, you need to install the [`repo` utility](https://source.android.com/setup/develop#repo) and use the following [`repo` manifest](https://github.com/osmandapp/OsmAnd-manifest/blob/master/readonly.xml) or [any other configuration](https://github.com/osmandapp/OsmAnd-manifest).
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If you plan to use the `readonly.xml` and the `repo` utility you can run the following:
Expand All @@ -15,27 +15,47 @@ repo init -u https://github.com/osmandapp/OsmAnd-manifest -m readonly.xml
repo sync
```

You can also use just git and checkout the following git repositories to correct folder names:
* Folder **android** - **[Osmand](https://github.com/osmandapp/Osmand.git)**
* ```git clone https://github.com/osmandapp/Osmand.git android```
* Folder **ios** - **[OsmAnd-ios](https://github.com/osmandapp/OsmAnd-ios.git)**
* ```git clone https://github.com/osmandapp/OsmAnd-ios.git ios```
* Folder **resources** - **[OsmAnd-resources](https://github.com/osmandapp/OsmAnd-resources.git)**
* ```git clone https://github.com/osmandapp/OsmAnd-resources.git resources```
* Folder **core** - **[OsmAnd-core](https://github.com/osmandapp/OsmAnd-core.git)**
* ```git clone https://github.com/osmandapp/OsmAnd-core.git core```
* Folder **help** - **[osmandapp.github.io](https://github.com/osmandapp/osmandapp.github.io.git)**
* ```git clone https://github.com/osmandapp/osmandapp.github.io.git help```
* Folder **core-legacy** - **[OsmAnd-core-legacy](https://github.com/osmandapp/OsmAnd-core-legacy.git)**
* ```git clone https://github.com/osmandapp/OsmAnd-core-legacy.git core-legacy```
* Folder **build** - **[OsmAnd-build](https://github.com/osmandapp/OsmAnd-build.git)**
* ```git clone https://github.com/osmandapp/OsmAnd-build.git build```
* Folder **tools** - **[OsmAnd-tools](https://github.com/osmandapp/OsmAnd-tools.git)** (servers, map creation)
* ```git clone https://github.com/osmandapp/OsmAnd-tools.git tools```
* Folder **web** - **[web](https://github.com/osmandapp/web.git)** (web-only)
* ```git clone https://github.com/osmandapp/web.git web```
* Folder **misc** - **[OsmAnd-misc](https://github.com/osmandapp/OsmAnd-misc.git)** (standalone utilities)
* ```git clone https://github.com/osmandapp/OsmAnd-misc.git misc```


You might not need all repositories to get tools / android or ios working. You can always double check corresponding branches in [repo-configurations](https://github.com/osmandapp/OsmAnd-manifest).
You can also use just `git` and checkout the following `git` repositories to their correct folder names:
* Folder `android` – **[Osmand](https://github.com/osmandapp/Osmand.git)**:
```
git clone https://github.com/osmandapp/Osmand.git android
```
* Folder `ios` – **[OsmAnd-ios](https://github.com/osmandapp/OsmAnd-ios.git)**:
```
git clone https://github.com/osmandapp/OsmAnd-ios.git ios
```
* Folder `resources` – **[OsmAnd-resources](https://github.com/osmandapp/OsmAnd-resources.git)**:
```
git clone https://github.com/osmandapp/OsmAnd-resources.git resources
```
* Folder `core` – **[OsmAnd-core](https://github.com/osmandapp/OsmAnd-core.git)**:
```
git clone https://github.com/osmandapp/OsmAnd-core.git core
```
* Folder `help` – **[osmandapp.github.io](https://github.com/osmandapp/osmandapp.github.io.git)**:
```
git clone https://github.com/osmandapp/osmandapp.github.io.git help
```
* Folder `core-legacy` – **[OsmAnd-core-legacy](https://github.com/osmandapp/OsmAnd-core-legacy.git)**:
```
git clone https://github.com/osmandapp/OsmAnd-core-legacy.git core-legacy
```
* Folder `build` – **[OsmAnd-build](https://github.com/osmandapp/OsmAnd-build.git)**:
```
git clone https://github.com/osmandapp/OsmAnd-build.git build
```
* Folder `tools` – **[OsmAnd-tools](https://github.com/osmandapp/OsmAnd-tools.git)** (servers, map creation):
```
git clone https://github.com/osmandapp/OsmAnd-tools.git tools
```
* Folder `web` – **[web](https://github.com/osmandapp/web.git)** (web-only):
```
git clone https://github.com/osmandapp/web.git web
```
* Folder `misc` – **[OsmAnd-misc](https://github.com/osmandapp/OsmAnd-misc.git)** (standalone utilities):
```
git clone https://github.com/osmandapp/OsmAnd-misc.git misc
```


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Formatting changes

You might not need all repositories to get `tools`, `android` or `ios` working, just the ones described in the [`repo` configurations'](https://github.com/osmandapp/OsmAnd-manifest) XML files.
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  • Update reference
  • Formatting and wording changes