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Centralize gamemode selection bar across profile & leaderboard (#27)
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import Box from "@mui/material/Box" | ||
import { GameMode, isRealGameMode, RelaxMode } from "../gameModes" | ||
import Typography from "@mui/material/Typography" | ||
import { Stack } from "@mui/material" | ||
import { StandardGameModeIcon } from "./images/gamemode-icons/StandardGameModeIcon" | ||
import { ManiaGameModeIcon } from "./images/gamemode-icons/ManiaGameModeIcon" | ||
import { CatchGameModeIcon } from "./images/gamemode-icons/CatchGameModeIcon" | ||
import { TaikoGameModeIcon } from "./images/gamemode-icons/TaikoGameModeIcon" | ||
|
||
const GameModeSelector = ({ | ||
currentGameMode, | ||
currentRelaxMode, | ||
targetGameMode, | ||
setGameMode, | ||
icon, | ||
}: { | ||
currentGameMode: GameMode | ||
currentRelaxMode: RelaxMode | ||
targetGameMode: GameMode | ||
setGameMode: (mode: GameMode) => void | ||
icon: JSX.Element | ||
}) => { | ||
const isSelected = currentGameMode === targetGameMode | ||
const isRealMode = isRealGameMode(targetGameMode, currentRelaxMode) | ||
return ( | ||
<Box | ||
height={25} | ||
width={25} | ||
onClick={() => { | ||
if (isRealMode) setGameMode(targetGameMode) | ||
}} | ||
sx={[ | ||
{ | ||
"&": { | ||
color: isSelected | ||
? "white" | ||
: isRealMode | ||
? null | ||
: "hsl(0deg 0% 100% / 20%)", | ||
}, | ||
}, | ||
{ | ||
"&:hover": { | ||
cursor: isRealMode ? "pointer" : "not-allowed", | ||
color: isRealMode ? "hsl(0deg 0% 100% / 80%)" : null, | ||
}, | ||
}, | ||
]} | ||
> | ||
{icon} | ||
</Box> | ||
) | ||
} | ||
|
||
const RelaxModeSelector = ({ | ||
currentGameMode, | ||
currentRelaxMode, | ||
targetRelaxMode, | ||
setRelaxMode, | ||
}: { | ||
currentGameMode: GameMode | ||
currentRelaxMode: RelaxMode | ||
targetRelaxMode: RelaxMode | ||
setRelaxMode: (mode: RelaxMode) => void | ||
}) => { | ||
const isSelected = currentRelaxMode === targetRelaxMode | ||
const isRealMode = isRealGameMode(currentGameMode, targetRelaxMode) | ||
return ( | ||
<Box | ||
onClick={() => { | ||
if (isRealMode) setRelaxMode(targetRelaxMode) | ||
}} | ||
sx={[ | ||
{ | ||
"&:hover": { | ||
cursor: isRealMode ? "pointer" : "not-allowed", | ||
color: isRealMode ? "hsl(0deg 0% 100% / 80%)" : null, | ||
}, | ||
}, | ||
]} | ||
> | ||
<Typography | ||
fontSize={17} | ||
sx={{ | ||
color: isSelected | ||
? "white" | ||
: isRealMode | ||
? null | ||
: "hsl(0deg 0% 100% / 20%)", | ||
fontWeight: isSelected ? 700 : 200, | ||
}} | ||
> | ||
{RelaxMode[targetRelaxMode].toLowerCase()} | ||
</Typography> | ||
</Box> | ||
) | ||
} | ||
|
||
export const GamemodeSelectionBar = ({ | ||
gameMode, | ||
setGameMode, | ||
relaxMode, | ||
setRelaxMode, | ||
}: { | ||
gameMode: GameMode | ||
setGameMode: (mode: GameMode) => void | ||
relaxMode: RelaxMode | ||
setRelaxMode: (mode: RelaxMode) => void | ||
}) => { | ||
return ( | ||
<Stack | ||
px={3} | ||
py={2} | ||
direction={{ xs: "column", sm: "row" }} | ||
justifyContent="space-between" | ||
alignItems={{ xs: "center" }} | ||
> | ||
<Stack direction="row" gap={3}> | ||
<GameModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetGameMode={GameMode.Standard} | ||
setGameMode={setGameMode} | ||
icon={<StandardGameModeIcon />} | ||
/> | ||
<GameModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetGameMode={GameMode.Taiko} | ||
setGameMode={setGameMode} | ||
icon={<TaikoGameModeIcon />} | ||
/> | ||
<GameModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetGameMode={GameMode.Catch} | ||
setGameMode={setGameMode} | ||
icon={<CatchGameModeIcon />} | ||
/> | ||
<GameModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetGameMode={GameMode.Mania} | ||
setGameMode={setGameMode} | ||
icon={<ManiaGameModeIcon />} | ||
/> | ||
</Stack> | ||
|
||
<Stack direction="row" gap={3}> | ||
<RelaxModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetRelaxMode={RelaxMode.Vanilla} | ||
setRelaxMode={setRelaxMode} | ||
/> | ||
<RelaxModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetRelaxMode={RelaxMode.Relax} | ||
setRelaxMode={setRelaxMode} | ||
/> | ||
<RelaxModeSelector | ||
currentGameMode={gameMode} | ||
currentRelaxMode={relaxMode} | ||
targetRelaxMode={RelaxMode.Autopilot} | ||
setRelaxMode={setRelaxMode} | ||
/> | ||
</Stack> | ||
</Stack> | ||
) | ||
} |
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