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CREATING Board Controller and Board Service #18

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16 changes: 16 additions & 0 deletions Array-Minesweeper/Array-Minesweeper.vcxproj
Original file line number Diff line number Diff line change
@@ -133,6 +133,14 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\Gameplay\Board\BoardController .cpp" />
<ClCompile Include="source\Gameplay\Board\BoardService .cpp" />
<ClCompile Include="source\Gameplay\Board\BoardView.cpp" />
<ClCompile Include="source\Gameplay\Cell\CellController.cpp" />
<ClCompile Include="source\Gameplay\Cell\CellModel.cpp" />
<ClCompile Include="source\Gameplay\Cell\CellView.cpp" />
<ClCompile Include="source\Gameplay\GameplayController.cpp" />
<ClCompile Include="source\Gameplay\GameplayService.cpp" />
<ClCompile Include="source\UI\Instructions\InstructionsScreenUIController.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="source\Event\EventService.cpp" />
@@ -153,6 +161,14 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="header\Event\EventService.h" />
<ClInclude Include="header\Gameplay\Board\BoardController.h" />
<ClInclude Include="header\Gameplay\Board\BoardService.h" />
<ClInclude Include="header\Gameplay\Board\BoardView.h" />
<ClInclude Include="header\Gameplay\Cell\CellController.h" />
<ClInclude Include="header\Gameplay\Cell\CellModel.h" />
<ClInclude Include="header\Gameplay\Cell\CellView.h" />
<ClInclude Include="header\Gameplay\GameplayController.h" />
<ClInclude Include="header\Gameplay\GameplayService.h" />
<ClInclude Include="header\Main\GameService.h" />
<ClInclude Include="header\Global\Config.h" />
<ClInclude Include="header\Graphics\GraphicService.h" />
72 changes: 66 additions & 6 deletions Array-Minesweeper/Array-Minesweeper.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -27,9 +27,6 @@
<ClCompile Include="source\Main\GameService.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Main\GraphicService.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\UI\UIService.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -60,6 +57,39 @@
<ClCompile Include="source\UI\UIElement\ButtonView.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\Board\BoardService .cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\UI\Instructions\InstructionsScreenUIController.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Graphics\GraphicService.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\UI\Credits\CreditsScreenUIController.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\Board\BoardController .cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\Board\BoardView.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\GameplayController.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\GameplayService.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\Cell\CellController.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\Cell\CellModel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Gameplay\Cell\CellView.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="header\Global\ServiceLocator.h">
@@ -71,9 +101,6 @@
<ClInclude Include="header\Main\GameService.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Main\GraphicService.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\UI\UIService.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -107,5 +134,38 @@
<ClInclude Include="header\UI\UIElement\ButtonView.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\Board\BoardController.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\Board\BoardService.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Graphics\GraphicService.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\UI\Credits\CreditsScreenUIController.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\UI\Instructions\InstructionsScreenUIController.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\Board\BoardView.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\GameplayController.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\GameplayService.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\Cell\CellController.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\Cell\CellView.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="header\Gameplay\Cell\CellModel.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion Array-Minesweeper/SFML/include/SFML/Config.hpp
Original file line number Diff line number Diff line change
@@ -31,7 +31,7 @@
////////////////////////////////////////////////////////////
#define SFML_VERSION_MAJOR 2
#define SFML_VERSION_MINOR 6
#define SFML_VERSION_PATCH 0
#define SFML_VERSION_PATCH 1


////////////////////////////////////////////////////////////
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2 changes: 1 addition & 1 deletion Array-Minesweeper/SFML/lib/cmake/SFML/SFMLConfig.cmake
Original file line number Diff line number Diff line change
@@ -144,5 +144,5 @@ if (NOT SFML_FOUND)
endif()

if (SFML_FOUND AND NOT SFML_FIND_QUIETLY)
message(STATUS "Found SFML 2.6.0 in ${CMAKE_CURRENT_LIST_DIR}")
message(STATUS "Found SFML 2.6.1 in ${CMAKE_CURRENT_LIST_DIR}")
endif()
6 changes: 3 additions & 3 deletions Array-Minesweeper/SFML/lib/cmake/SFML/SFMLConfigVersion.cmake
Original file line number Diff line number Diff line change
@@ -9,19 +9,19 @@
# The variable CVF_VERSION must be set before calling configure_file().


set(PACKAGE_VERSION "2.6.0")
set(PACKAGE_VERSION "2.6.1")

if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()

if("2.6.0" MATCHES "^([0-9]+)\\.")
if("2.6.1" MATCHES "^([0-9]+)\\.")
set(CVF_VERSION_MAJOR "${CMAKE_MATCH_1}")
if(NOT CVF_VERSION_MAJOR VERSION_EQUAL 0)
string(REGEX REPLACE "^0+" "" CVF_VERSION_MAJOR "${CVF_VERSION_MAJOR}")
endif()
else()
set(CVF_VERSION_MAJOR "2.6.0")
set(CVF_VERSION_MAJOR "2.6.1")
endif()

if(PACKAGE_FIND_VERSION_RANGE)
Original file line number Diff line number Diff line change
@@ -7,7 +7,7 @@ if(CMAKE_VERSION VERSION_LESS "2.8.3")
message(FATAL_ERROR "CMake >= 2.8.3 required")
endif()
cmake_policy(PUSH)
cmake_policy(VERSION 2.8.3...3.24)
cmake_policy(VERSION 2.8.3...3.25)
#----------------------------------------------------------------
# Generated CMake target import file.
#----------------------------------------------------------------
Original file line number Diff line number Diff line change
@@ -7,7 +7,7 @@ if(CMAKE_VERSION VERSION_LESS "2.8.3")
message(FATAL_ERROR "CMake >= 2.8.3 required")
endif()
cmake_policy(PUSH)
cmake_policy(VERSION 2.8.3...3.24)
cmake_policy(VERSION 2.8.3...3.25)
#----------------------------------------------------------------
# Generated CMake target import file.
#----------------------------------------------------------------
36 changes: 36 additions & 0 deletions Array-Minesweeper/header/Gameplay/Board/BoardController.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
#pragma once
#include <sfml/Graphics.hpp>

#include "../../header/Gameplay/Cell/CellController.h"
namespace Gameplay
{
namespace Board
{
class BoardView;

class BoardController
{
public:
static const int number_of_rows = 9;
static const int number_of_colums = 9;
static const int mines_count = 8;

BoardController();
~BoardController();

void initialize();
void update();
void render();
void reset();

private:
BoardView* board_view;
Cell::CellController* cell;

void createBoard();
void resetBoard();
void deleteBoard();
void destroy();
};
}
}
30 changes: 30 additions & 0 deletions Array-Minesweeper/header/Gameplay/Board/BoardService.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
#pragma once
#include "../../header/Gameplay/Board/BoardController.h"

#include "../../header/UI/UIElement/ButtonView.h"


namespace Gameplay
{
namespace Board
{
class BoardService
{
private:
Board::BoardController* board_controller;

void destroy();

public:
BoardService();
~BoardService();
void initialize();
void update();
void render();



void resetBoard();
};
}
}
40 changes: 40 additions & 0 deletions Array-Minesweeper/header/Gameplay/Board/BoardView.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
#pragma once
#include "../../header/UI/UIElement/ImageView.h"

namespace Gameplay
{
namespace Board
{
class BoardController;

class BoardView
{
private:

const float board_width_offset = 115.f;
const float board_height_offset = 329.f;

const float board_width = 866.f;
const float board_height = 1080.f;

const float background_alpha = 85.f;

BoardController* board_controller;
UI::UIElement::ImageView* board_image;
UI::UIElement::ImageView* background_image;

void initializeBackgroudImage();
void initializeBoardImage();

public:
BoardView(BoardController* controller);
~BoardView();

void initialize();
void update();
void render();


};
}
}
25 changes: 25 additions & 0 deletions Array-Minesweeper/header/Gameplay/Cell/CellController.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
#pragma once
namespace Gameplay
{
namespace Cell
{
class CellView;
class CellController
{
protected:
CellView* cell_view;

void destroy();

public:
CellController();
~CellController();

void initialize(float cell_width, float cell_height);
void update();
void render();
void reset();

};
}
}
48 changes: 48 additions & 0 deletions Array-Minesweeper/header/Gameplay/Cell/CellModel.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
#pragma once
#include <sfml/Graphics.hpp>

namespace Gameplay
{
namespace Cell
{
enum class CellState
{
HIDDEN,
OPEN,
FLAGGED,
};

enum class CellValue
{
EMPTY,
ONE,
TWO,
THREE,
FOUR,
FIVE,
SIX,
SEVEN,
EIGHT,
MINE,
};

class CellModel
{
private:
CellState cell_state;
CellValue cell_value;

public:
CellModel();
~CellModel();

CellState getCellState();
void setCellState(CellState state);

CellValue getCellValue();
void setCellValue(CellValue value);

void reset();
};
}
}
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