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target | ||
book/book | ||
target/ | ||
Cargo.lock |
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[book] | ||
authors = ["Marko Mijalkovic", "Paul Sajna"] | ||
language = "en" | ||
multilingual = false | ||
src = "src" | ||
title = "Rust-PSP Book" |
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# Summary | ||
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[Welcome](welcome.md) | ||
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- [Introduction](intro.md) | ||
- [What is Rust-PSP and its significance in PSP development?](intro/what_is.md) | ||
- [Hardware Overview](intro/hw_overview.md) | ||
- [Setup](setup.md) | ||
- [Installing Rust and Rust-PSP tools](setup/install.md) | ||
- [Debugging (Emulator and Hardware)](setup/debug.md) | ||
- [Hello World](hello_world.md) | ||
- [Understanding project structure](hello/structure.md) | ||
- [Writing your first Rust-PSP application](hello/writing_hello_world.md) | ||
- [Logging with stdio](stdio.md) | ||
- [Input](input.md) | ||
- [Introduction to controls and input handling](input/intro.md) | ||
- [Modifying your Hello World to respond to button presses](input/hello.md) | ||
- [Framebuffer](framebuffer.md) | ||
- [Introduction to the PSP's framebuffer](framebuffer/intro.md) | ||
- [Raw framebuffer writes from code](framebuffer/raw.md) | ||
- [Embedded Graphics](framebuffer/emb-g.md) | ||
- [Introduction to Hardware-Accelerated graphics with sceGu](scegu.md) | ||
- [Understanding sceGu and it's role in PSP graphics](scegu/understanding.md) | ||
- [Setting up sceGu and understanding the basics of PSP graphics](scegu/setup.md) | ||
- [Rendering a Triangle](triangle.md) | ||
- [Complex 3D Shapes](complex_3d.md) | ||
- [Integrating Sound](sound.md) | ||
- [VFPU assembly](vfpu.md) | ||
- [Networking](networking.md) | ||
- [Final Project](final_project.md) | ||
- [Next Steps](next_steps.md) | ||
|
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# Complex 3D Shapes |
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# Final Project |
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# Framebuffer |
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# Embedded Graphics |
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# Introduction to the PSP's framebuffer |
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# Raw framebuffer writes from code |
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# Understanding project structure |
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# Writing your first Rust-PSP application |
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# Hello World |
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# Hardware Overview |
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# Input |
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# Modifying your Hello World to respond to button presses |
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# Introduction to controls and input handling |
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# Introduction |
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# Hardware Overview |
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# What is Rust-PSP and its significance in PSP development? |
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# Networking |
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# Next Steps |
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# Introduction to Hardware-Accelerated graphics with sceGu |
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# Setting up sceGu and understanding the basics of PSP graphics |
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# Understanding sceGu and it's role in PSP graphics |
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# Setup |
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# Debugging (Emulator and Hardware) |
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# Installing Rust and Rust-PSP tools |
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# Integrating Sound |
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# Logging with stdio |
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# Rendering a Triangle |
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# VFPU assembly |
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# Welcome |
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# What is Rust-PSP and its significance in PSP development? |