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Outer Wilds Mod Manager GUI Version 0.12.0

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@github-actions github-actions released this 02 Jan 19:45
f29a132

GUI Changes

  • Added thumbnails to mod rows (can be disabled in settings)
  • Added a settings toggle to hide mods in the remote tab that require the DLC
  • Added a puzzle piece icon next to mod names that require the DLC
  • Added the ability to launch the game using the owmods URI
  • Added a "Donate" button in the overflow menu for mods that specify donateLink in their manifest (ow-mods/owml#561)
  • Added a button to copy the unique name of a mod to the overflow menu
  • Added a button to open the manager's log to the overflow menu
  • Better distinction between whether the remote database is still fetching or if there was an error while fetching it.
  • Better distinction when loading a remote mod between whether it was in the database, it wasn't in the database, the database is still loading, and the database failed to load.
  • Window now requests focus earlier when being invoked by the protocol
  • Switch settings to a 2-column layout
  • Factor remote database names into local search (resolves #286)
  • The log window now has a lower threshold for when logs are incoming too fast
  • Remove Ctrl+P for print dialogue (thanks @Raicuparta!)

Other Changes

  • The nix flake that was previously in a separate repo has now been added to this one. To use it see README.md in the nix folder. (thanks @Spoonbaker and @loco-choco!)
  • The flake now builds the manager from scratch instead of using a .deb file. This process takes a while so we're currently working on getting a cachix instance ready for it.