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Releases: ow-mods/ow-mod-man

Outer Wilds Mod Manager GUI Version 0.7.0

24 Jun 04:17
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GUI Changes

  • Major style overhaul (resolves #62)
  • Changed logo
  • Added a "Install Prerelease Version Of OWML" option to the setup modal, allowing you to use prerelease versions of OWML
  • Added an "Edit OWML Install" button to re-open the setup dialog
  • Added the "Disable any mods that aren't in the list" option when importing a mod list
  • Made file system watching smarter
  • Made the error messages for when you don't have internet a bit more user-friendly (resolves #68)
  • Made installers a bit nicer on Windows
  • Fixed an issue where canceling a mod reinstall would not unmark it as busy (thank you @dgarroDC!)
  • Installed mods are now sorted by enabled
  • Different alert severities are now supported as well as a read more link
  • Switch alert endpoint

Outer Wilds Mod Manager Core Version 0.7.0

24 Jun 04:02
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Core Changes

  • Switched the default alert URL to point to the v2 endpoint (also makes configs migrate to the new endpoint)
  • Improved the performance when reporting download progress
  • Fixed an issue where mods that are manually added to the Mods folder were not being enabled by default
  • Added a new flag to download_and_install_owml that lets you install a prerelease version of OWML
  • Alerts can now have URLs to read more about it

Outer Wilds Mod Manager CLI Version 0.7.0

24 Jun 04:13
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CLI

  • Added the --prerelease option to owmods setup that lets you use a prerelease version of OWML
  • Switch alert endpoint

Outer Wilds Mod Manager GUI Version 0.6.1

21 May 04:11
f2ea57f
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GUI Changes

  • Added a warning when uninstalling/disabling a mod that uses a pre-patcher (resolves #54)
  • Added the ability to automatically enable mod dependencies (resolves #51)
  • Added the ability to let OWML handle displaying logs and opening OWML in a new cmd window (windows only) (resolves #49)
  • Fixed the size of the help icon
  • Fixed the window not focusing on protocol install
  • Fixed the settings modal not resetting when clicking cancel
  • Allow selecting log message text

Outer Wilds Mod Manager Core Version 0.6.1

21 May 03:55
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Core Changes

  • game::launch_game has changed significantly
    • It now accepts an Option for the port, making the command output to stdout instead of to a consolePort
    • It also accepts open_in_new_window making it so the launcher will open in a new cmd window (windows only)
  • New LocalMod::uses_pre_patcher tells you if a mod uses a pre-patcher
  • toggle_mod will now return a Vec<String> of all mods that were disabled and use a pre-patcher
  • uninstall_mod will also now return a Vec<String> of all mods that were uninstalled and use a pre-patcher

Outer Wilds Mod Manager CLI Version 0.6.1

21 May 04:17
dad6201
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CLI Changes

  • Added a warning when uninstalling/disabling a mod that uses a pre-patcher (resolves #54)
  • Added the ability to let OWML handle displaying logs and opening OWML in a new cmd window (windows only) (resolves #49)
  • Fixed a regression where the game wouldn't start

Outer Wilds Mod Manager GUI Version 0.6.0

12 May 18:08
197958b
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GUI Changes

  • Made debug logs less verbose
  • Warns you if a mod is outdated by marking it as a validation error
  • Close modals when you click out of it
  • Increase disabled mod text contrast
  • Fixed logs not appearing when multiple game instances are launched
  • Changed the way search work to prioritize exact matches more, internally moved to use the core's search function instead of the GUI's
  • Fixed logs window crashing randomly
  • Fixed being able to install the same mod on different tabs
  • More consistent margins in modals
  • More reliable download tracking
  • Made closing the logs window more reliably clear the internal log store
  • Fixed an issue where the logs window would remain white on steam deck and not work (resolves #48)

Outer Wilds Mod Manager Core Version 0.6.0

12 May 17:49
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Core Changes

  • Changed log server to use channels instead of a callback
  • Added new search methods to both the local and remote databases for querying mods (previously this method only existed on the GUI, it has been centralized)
  • Local and Remote mods are now in their own modules
  • Internal changes to Local and Remote database structure, consumers don't need to worry about this
  • You can now check for outdated mods with LocalDatabase::validate_updates, this will mark each mod that's outdated with ModValidationError::Outdated

Outer Wilds Mod Manager CLI Version 0.6.0

12 May 18:06
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CLI Changes

  • Added the search subcommand for searching the remote database for mods
  • Enabled & Outdated mods are now considered an error
  • Made debug logs less verbose
  • Proper exit code on errors

Outer Wilds Mod Manager GUI Version 0.5.1

05 May 13:23
1b84670
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Changes

  • Bumped Tauri version to v1.3.0