Releases: ow-mods/ow-mod-man
Releases · ow-mods/ow-mod-man
Outer Wilds Mod Manager GUI Version 0.7.0
GUI Changes
- Major style overhaul (resolves #62)
- Changed logo
- Added a "Install Prerelease Version Of OWML" option to the setup modal, allowing you to use prerelease versions of OWML
- Added an "Edit OWML Install" button to re-open the setup dialog
- Added the "Disable any mods that aren't in the list" option when importing a mod list
- Made file system watching smarter
- Made the error messages for when you don't have internet a bit more user-friendly (resolves #68)
- Made installers a bit nicer on Windows
- Fixed an issue where canceling a mod reinstall would not unmark it as busy (thank you @dgarroDC!)
- Installed mods are now sorted by enabled
- Different alert severities are now supported as well as a read more link
- Switch alert endpoint
Outer Wilds Mod Manager Core Version 0.7.0
Core Changes
- Switched the default alert URL to point to the v2 endpoint (also makes configs migrate to the new endpoint)
- Improved the performance when reporting download progress
- Fixed an issue where mods that are manually added to the
Mods
folder were not being enabled by default - Added a new flag to
download_and_install_owml
that lets you install a prerelease version of OWML - Alerts can now have URLs to read more about it
Outer Wilds Mod Manager CLI Version 0.7.0
CLI
- Added the
--prerelease
option toowmods setup
that lets you use a prerelease version of OWML - Switch alert endpoint
Outer Wilds Mod Manager GUI Version 0.6.1
GUI Changes
- Added a warning when uninstalling/disabling a mod that uses a pre-patcher (resolves #54)
- Added the ability to automatically enable mod dependencies (resolves #51)
- Added the ability to let OWML handle displaying logs and opening OWML in a new cmd window (windows only) (resolves #49)
- Fixed the size of the help icon
- Fixed the window not focusing on protocol install
- Fixed the settings modal not resetting when clicking cancel
- Allow selecting log message text
Outer Wilds Mod Manager Core Version 0.6.1
Core Changes
game::launch_game
has changed significantly- It now accepts an Option for the port, making the command output to stdout instead of to a consolePort
- It also accepts
open_in_new_window
making it so the launcher will open in a new cmd window (windows only)
- New
LocalMod::uses_pre_patcher
tells you if a mod uses a pre-patcher toggle_mod
will now return aVec<String>
of all mods that were disabled and use a pre-patcheruninstall_mod
will also now return aVec<String>
of all mods that were uninstalled and use a pre-patcher
Outer Wilds Mod Manager CLI Version 0.6.1
Outer Wilds Mod Manager GUI Version 0.6.0
GUI Changes
- Made debug logs less verbose
- Warns you if a mod is outdated by marking it as a validation error
- Close modals when you click out of it
- Increase disabled mod text contrast
- Fixed logs not appearing when multiple game instances are launched
- Changed the way search work to prioritize exact matches more, internally moved to use the core's search function instead of the GUI's
- Fixed logs window crashing randomly
- Fixed being able to install the same mod on different tabs
- More consistent margins in modals
- More reliable download tracking
- Made closing the logs window more reliably clear the internal log store
- Fixed an issue where the logs window would remain white on steam deck and not work (resolves #48)
Outer Wilds Mod Manager Core Version 0.6.0
Core Changes
- Changed log server to use channels instead of a callback
- Added new
search
methods to both the local and remote databases for querying mods (previously this method only existed on the GUI, it has been centralized) - Local and Remote mods are now in their own modules
- Internal changes to Local and Remote database structure, consumers don't need to worry about this
- You can now check for outdated mods with
LocalDatabase::validate_updates
, this will mark each mod that's outdated withModValidationError::Outdated
Outer Wilds Mod Manager CLI Version 0.6.0
CLI Changes
- Added the
search
subcommand for searching the remote database for mods - Enabled & Outdated mods are now considered an error
- Made debug logs less verbose
- Proper exit code on errors
Outer Wilds Mod Manager GUI Version 0.5.1
Changes
- Bumped Tauri version to v1.3.0